diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bump.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bump.cc | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc index 5dd27e64ce3..ad2c56d96b5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc @@ -27,8 +27,6 @@ static void node_declare(NodeDeclarationBuilder &b) .min(-1000.0f) .max(1000.0f) .hide_value(); - b.add_input<decl::Float>(N_("Height_dx")).default_value(1.0f).unavailable(); - b.add_input<decl::Float>(N_("Height_dy")).default_value(1.0f).unavailable(); b.add_input<decl::Vector>(N_("Normal")).min(-1.0f).max(1.0f).hide_value(); b.add_output<decl::Vector>(N_("Normal")); } @@ -46,23 +44,26 @@ static int gpu_shader_bump(GPUMaterial *mat, { /* If there is no Height input, the node becomes a no-op. */ if (!in[2].link) { - if (!in[5].link) { + if (!in[3].link) { return GPU_link(mat, "world_normals_get", &out[0].link); } else { /* Actually running the bump code would normalize, but Cycles handles it as total no-op. */ - return GPU_link(mat, "vector_copy", in[5].link, &out[0].link); + return GPU_link(mat, "vector_copy", in[3].link, &out[0].link); } } - if (!in[5].link) { - GPU_link(mat, "world_normals_get", &in[5].link); + if (!in[3].link) { + GPU_link(mat, "world_normals_get", &in[3].link); } + const char *height_function = GPU_material_split_sub_function(mat, GPU_FLOAT, &in[2].link); + + GPUNodeLink *dheight = GPU_differentiate_float_function(height_function); + float invert = (node->custom1) ? -1.0 : 1.0; - return GPU_stack_link( - mat, node, "node_bump", in, out, GPU_builtin(GPU_VIEW_POSITION), GPU_constant(&invert)); + return GPU_stack_link(mat, node, "node_bump", in, out, dheight, GPU_constant(&invert)); } } // namespace blender::nodes::node_shader_bump_cc |