diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_bump.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bump.cc | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc new file mode 100644 index 00000000000..f0788c543c2 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc @@ -0,0 +1,87 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.hh" + +#include "UI_interface.h" +#include "UI_resources.h" + +/* **************** BUMP ******************** */ + +namespace blender::nodes::node_shader_bump_cc { + +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Float>(N_("Strength")) + .default_value(1.0f) + .min(0.0f) + .max(1.0f) + .subtype(PROP_FACTOR); + b.add_input<decl::Float>(N_("Distance")).default_value(1.0f).min(0.0f).max(1000.0f); + b.add_input<decl::Float>(N_("Height")) + .default_value(1.0f) + .min(-1000.0f) + .max(1000.0f) + .hide_value(); + b.add_input<decl::Float>(N_("Height_dx")).default_value(1.0f).unavailable(); + b.add_input<decl::Float>(N_("Height_dy")).default_value(1.0f).unavailable(); + b.add_input<decl::Vector>(N_("Normal")).min(-1.0f).max(1.0f).hide_value(); + b.add_output<decl::Vector>(N_("Normal")); +} + +static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "invert", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, 0); +} + +static int gpu_shader_bump(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + if (!in[5].link) { + GPU_link(mat, "world_normals_get", &in[5].link); + } + + float invert = (node->custom1) ? -1.0 : 1.0; + + return GPU_stack_link(mat, node, "node_bump", in, out, GPU_constant(&invert)); +} + +} // namespace blender::nodes::node_shader_bump_cc + +/* node type definition */ +void register_node_type_sh_bump() +{ + namespace file_ns = blender::nodes::node_shader_bump_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR); + ntype.declare = file_ns::node_declare; + ntype.draw_buttons = file_ns::node_shader_buts_bump; + node_type_gpu(&ntype, file_ns::gpu_shader_bump); + + nodeRegisterType(&ntype); +} |