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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_camera.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c
index 17cec8196e8..fd36a94516e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_camera.c
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.c
@@ -33,7 +33,7 @@
#include "node_shader_util.h"
/* **************** CAMERA INFO ******************** */
-static bNodeSocketTemplate sh_node_camera_out[]= {
+static bNodeSocketTemplate sh_node_camera_out[] = {
{ SOCK_VECTOR, 0, N_("View Vector")},
{ SOCK_FLOAT, 0, N_("View Z Depth")},
{ SOCK_FLOAT, 0, N_("View Distance")},
@@ -47,8 +47,8 @@ static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack
ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */
copy_v3_v3(out[0]->vec, shi->co); /* get view vector */
- out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */
- out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */
+ out[1]->vec[0] = fabs(shi->co[2]); /* get view z-depth */
+ out[2]->vec[0] = normalize_v3(out[0]->vec); /* get view distance */
}
}