diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_camera.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_camera.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c index 17cec8196e8..fd36a94516e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_camera.c +++ b/source/blender/nodes/shader/nodes/node_shader_camera.c @@ -33,7 +33,7 @@ #include "node_shader_util.h" /* **************** CAMERA INFO ******************** */ -static bNodeSocketTemplate sh_node_camera_out[]= { +static bNodeSocketTemplate sh_node_camera_out[] = { { SOCK_VECTOR, 0, N_("View Vector")}, { SOCK_FLOAT, 0, N_("View Z Depth")}, { SOCK_FLOAT, 0, N_("View Distance")}, @@ -47,8 +47,8 @@ static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */ copy_v3_v3(out[0]->vec, shi->co); /* get view vector */ - out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */ - out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */ + out[1]->vec[0] = fabs(shi->co[2]); /* get view z-depth */ + out[2]->vec[0] = normalize_v3(out[0]->vec); /* get view distance */ } } |