diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_camera.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_camera.c | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c deleted file mode 100644 index 9c47db4ea4e..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_camera.c +++ /dev/null @@ -1,53 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup shdnodes - */ - -#include "node_shader_util.h" - -/* **************** CAMERA INFO ******************** */ -static bNodeSocketTemplate sh_node_camera_out[] = { - {SOCK_VECTOR, N_("View Vector")}, - {SOCK_FLOAT, N_("View Z Depth")}, - {SOCK_FLOAT, N_("View Distance")}, - {-1, ""}, -}; - -static int gpu_shader_camera(GPUMaterial *mat, - bNode *node, - bNodeExecData *UNUSED(execdata), - GPUNodeStack *in, - GPUNodeStack *out) -{ - return GPU_stack_link(mat, node, "camera", in, out); -} - -void register_node_type_sh_camera(void) -{ - static bNodeType ntype; - - sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0); - node_type_socket_templates(&ntype, NULL, sh_node_camera_out); - node_type_storage(&ntype, "", NULL, NULL); - node_type_gpu(&ntype, gpu_shader_camera); - - nodeRegisterType(&ntype); -} |