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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_camera.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.c76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c
new file mode 100644
index 00000000000..ecb7c486dc4
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_camera.c
@@ -0,0 +1,76 @@
+/*
+ * $Id: SHD_camera.c 36536 2011-05-07 13:27:27Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_camera.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+/* **************** CAMERA INFO ******************** */
+static bNodeSocketTemplate sh_node_camera_out[]= {
+ { SOCK_VECTOR, 0, "View Vector"},
+ { SOCK_FLOAT, 0, "View Z Depth"},
+ { SOCK_FLOAT, 0, "View Distance"},
+ { -1, 0, "" }
+};
+
+
+static void node_shader_exec_camera(void *data, bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **out)
+{
+ if(data) {
+ ShadeInput *shi= ((ShaderCallData *)data)->shi; /* Data we need for shading. */
+
+ VECCOPY(out[0]->vec, shi->co); /* get view vector */
+ out[1]->vec[0]= fabs(shi->co[2]); /* get view z-depth */
+ out[2]->vec[0]= normalize_v3(out[0]->vec); /* get view distance */
+ }
+}
+
+static int gpu_shader_camera(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "camera", in, out, GPU_builtin(GPU_VIEW_POSITION));
+}
+
+void register_node_type_sh_camera(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, NULL, sh_node_camera_out);
+ node_type_size(&ntype, 95, 95, 120);
+ node_type_storage(&ntype, "node_camera", NULL, NULL);
+ node_type_exec(&ntype, node_shader_exec_camera);
+ node_type_gpu(&ntype, gpu_shader_camera);
+
+ nodeRegisterType(lb, &ntype);
+}
+
+