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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_camera.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_camera.cc62
1 files changed, 62 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc
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+++ b/source/blender/nodes/shader/nodes/node_shader_camera.cc
@@ -0,0 +1,62 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+namespace blender::nodes::node_shader_camera_cc {
+
+/* **************** CAMERA INFO ******************** */
+static bNodeSocketTemplate sh_node_camera_out[] = {
+ {SOCK_VECTOR, N_("View Vector")},
+ {SOCK_FLOAT, N_("View Z Depth")},
+ {SOCK_FLOAT, N_("View Distance")},
+ {-1, ""},
+};
+
+static int gpu_shader_camera(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ GPUNodeLink *viewvec;
+
+ viewvec = GPU_builtin(GPU_VIEW_POSITION);
+ GPU_link(mat, "invert_z", viewvec, &viewvec);
+ return GPU_stack_link(mat, node, "camera", in, out, viewvec);
+}
+
+} // namespace blender::nodes::node_shader_camera_cc
+
+void register_node_type_sh_camera()
+{
+ namespace file_ns = blender::nodes::node_shader_camera_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_camera_out);
+ node_type_gpu(&ntype, file_ns::gpu_shader_camera);
+
+ nodeRegisterType(&ntype);
+}