diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_camera.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_camera.cc | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.cc b/source/blender/nodes/shader/nodes/node_shader_camera.cc new file mode 100644 index 00000000000..8154b773cfd --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_camera.cc @@ -0,0 +1,62 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +namespace blender::nodes::node_shader_camera_cc { + +/* **************** CAMERA INFO ******************** */ +static bNodeSocketTemplate sh_node_camera_out[] = { + {SOCK_VECTOR, N_("View Vector")}, + {SOCK_FLOAT, N_("View Z Depth")}, + {SOCK_FLOAT, N_("View Distance")}, + {-1, ""}, +}; + +static int gpu_shader_camera(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + GPUNodeLink *viewvec; + + viewvec = GPU_builtin(GPU_VIEW_POSITION); + GPU_link(mat, "invert_z", viewvec, &viewvec); + return GPU_stack_link(mat, node, "camera", in, out, viewvec); +} + +} // namespace blender::nodes::node_shader_camera_cc + +void register_node_type_sh_camera() +{ + namespace file_ns = blender::nodes::node_shader_camera_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0); + node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_camera_out); + node_type_gpu(&ntype, file_ns::gpu_shader_camera); + + nodeRegisterType(&ntype); +} |