diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_common.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_common.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c index 10f6aadbc5f..257caabcabf 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.c +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -98,7 +98,7 @@ static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack *gstack) for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_INPUT) { - for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->outputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { copy_stack(ns, in[a]); @@ -120,7 +120,7 @@ static void group_move_outputs(bNode *gnode, bNodeStack **out, bNodeStack *gstac for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) { - for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->inputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { move_stack(out[a], ns); @@ -174,7 +174,7 @@ static void group_gpu_copy_inputs(bNode *gnode, GPUNodeStack *in, bNodeStack *gs for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_INPUT) { - for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->outputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { /* convert the external gpu stack back to internal node stack data */ @@ -197,7 +197,7 @@ static void group_gpu_move_outputs(bNode *gnode, GPUNodeStack *out, bNodeStack * for (node = ngroup->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) { - for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) { + for (sock = node->inputs.first, a = 0; sock; sock = sock->next, a++) { ns = node_get_socket_stack(gstack, sock); if (ns) { /* convert the node stack data result back to gpu stack */ |