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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_curves.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc342
1 files changed, 342 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
new file mode 100644
index 00000000000..f1d5040a292
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -0,0 +1,342 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+/* **************** CURVE VEC ******************** */
+static bNodeSocketTemplate sh_node_curve_vec_in[] = {
+ {SOCK_FLOAT, N_("Fac"), 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
+ {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate sh_node_curve_vec_out[] = {
+ {SOCK_VECTOR, N_("Vector")},
+ {-1, ""},
+};
+
+static void node_shader_exec_curve_vec(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **in,
+ bNodeStack **out)
+{
+ float vec[3];
+
+ /* stack order input: vec */
+ /* stack order output: vec */
+ nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
+ BKE_curvemapping_evaluate3F((CurveMapping *)node->storage, out[0]->vec, vec);
+}
+
+static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->storage = BKE_curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
+}
+
+static int gpu_shader_curve_vec(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ float *array, layer;
+ int size;
+
+ CurveMapping *cumap = (CurveMapping *)node->storage;
+
+ BKE_curvemapping_table_RGBA(cumap, &array, &size);
+ GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
+
+ float ext_xyz[3][4];
+ float range_xyz[3];
+
+ for (int a = 0; a < 3; a++) {
+ const CurveMap *cm = &cumap->cm[a];
+ ext_xyz[a][0] = cm->mintable;
+ ext_xyz[a][2] = cm->maxtable;
+ range_xyz[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable);
+ /* Compute extrapolation gradients. */
+ if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) {
+ ext_xyz[a][1] = (cm->ext_in[0] != 0.0f) ? (cm->ext_in[1] / (cm->ext_in[0] * range_xyz[a])) :
+ 1e8f;
+ ext_xyz[a][3] = (cm->ext_out[0] != 0.0f) ?
+ (cm->ext_out[1] / (cm->ext_out[0] * range_xyz[a])) :
+ 1e8f;
+ }
+ else {
+ ext_xyz[a][1] = 0.0f;
+ ext_xyz[a][3] = 0.0f;
+ }
+ }
+
+ return GPU_stack_link(mat,
+ node,
+ "curves_vec",
+ in,
+ out,
+ tex,
+ GPU_constant(&layer),
+ GPU_uniform(range_xyz),
+ GPU_uniform(ext_xyz[0]),
+ GPU_uniform(ext_xyz[1]),
+ GPU_uniform(ext_xyz[2]));
+}
+
+class CurveVecFunction : public blender::fn::MultiFunction {
+ private:
+ const CurveMapping &cumap_;
+
+ public:
+ CurveVecFunction(const CurveMapping &cumap) : cumap_(cumap)
+ {
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Curve Vec"};
+ signature.single_input<float>("Fac");
+ signature.single_input<blender::float3>("Vector");
+ signature.single_output<blender::float3>("Vector");
+ return signature.build();
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ const blender::VArray<float> &fac = params.readonly_single_input<float>(0, "Fac");
+ const blender::VArray<blender::float3> &vec_in = params.readonly_single_input<blender::float3>(
+ 1, "Vector");
+ blender::MutableSpan<blender::float3> vec_out =
+ params.uninitialized_single_output<blender::float3>(2, "Vector");
+
+ for (int64_t i : mask) {
+ BKE_curvemapping_evaluate3F(&cumap_, vec_out[i], vec_in[i]);
+ if (fac[i] != 1.0f) {
+ interp_v3_v3v3(vec_out[i], vec_in[i], vec_out[i], fac[i]);
+ }
+ }
+ }
+};
+
+static void sh_node_curve_vec_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ bNode &bnode = builder.bnode();
+ CurveMapping *cumap = (CurveMapping *)bnode.storage;
+ BKE_curvemapping_init(cumap);
+ builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
+}
+
+void register_node_type_sh_curve_vec(void)
+{
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
+ node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out);
+ node_type_init(&ntype, node_shader_init_curve_vec);
+ node_type_size_preset(&ntype, NODE_SIZE_LARGE);
+ node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_vec);
+ node_type_gpu(&ntype, gpu_shader_curve_vec);
+ ntype.expand_in_mf_network = sh_node_curve_vec_expand_in_mf_network;
+
+ nodeRegisterType(&ntype);
+}
+
+/* **************** CURVE RGB ******************** */
+static bNodeSocketTemplate sh_node_curve_rgb_in[] = {
+ {SOCK_FLOAT, N_("Fac"), 1.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_FACTOR},
+ {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate sh_node_curve_rgb_out[] = {
+ {SOCK_RGBA, N_("Color")},
+ {-1, ""},
+};
+
+static void node_shader_exec_curve_rgb(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **in,
+ bNodeStack **out)
+{
+ float vec[3];
+ float fac;
+
+ /* stack order input: vec */
+ /* stack order output: vec */
+ nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
+ nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
+ BKE_curvemapping_evaluateRGBF((CurveMapping *)node->storage, out[0]->vec, vec);
+ if (fac != 1.0f) {
+ interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, fac);
+ }
+}
+
+static void node_shader_init_curve_rgb(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->storage = BKE_curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
+}
+
+static int gpu_shader_curve_rgb(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ float *array, layer;
+ int size;
+ bool use_opti = true;
+
+ CurveMapping *cumap = (CurveMapping *)node->storage;
+
+ BKE_curvemapping_init(cumap);
+ BKE_curvemapping_table_RGBA(cumap, &array, &size);
+ GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
+
+ float ext_rgba[4][4];
+ float range_rgba[4];
+
+ for (int a = 0; a < CM_TOT; a++) {
+ const CurveMap *cm = &cumap->cm[a];
+ ext_rgba[a][0] = cm->mintable;
+ ext_rgba[a][2] = cm->maxtable;
+ range_rgba[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable);
+ /* Compute extrapolation gradients. */
+ if ((cumap->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) {
+ ext_rgba[a][1] = (cm->ext_in[0] != 0.0f) ?
+ (cm->ext_in[1] / (cm->ext_in[0] * range_rgba[a])) :
+ 1e8f;
+ ext_rgba[a][3] = (cm->ext_out[0] != 0.0f) ?
+ (cm->ext_out[1] / (cm->ext_out[0] * range_rgba[a])) :
+ 1e8f;
+ }
+ else {
+ ext_rgba[a][1] = 0.0f;
+ ext_rgba[a][3] = 0.0f;
+ }
+
+ /* Check if rgb comps are just linear. */
+ if (a < 3) {
+ if (range_rgba[a] != 1.0f || ext_rgba[a][1] != 1.0f || ext_rgba[a][2] != 1.0f ||
+ cm->totpoint != 2 || cm->curve[0].x != 0.0f || cm->curve[0].y != 0.0f ||
+ cm->curve[1].x != 1.0f || cm->curve[1].y != 1.0f) {
+ use_opti = false;
+ }
+ }
+ }
+
+ if (use_opti) {
+ return GPU_stack_link(mat,
+ node,
+ "curves_rgb_opti",
+ in,
+ out,
+ tex,
+ GPU_constant(&layer),
+ GPU_uniform(range_rgba),
+ GPU_uniform(ext_rgba[3]));
+ }
+
+ return GPU_stack_link(mat,
+ node,
+ "curves_rgb",
+ in,
+ out,
+ tex,
+ GPU_constant(&layer),
+ GPU_uniform(range_rgba),
+ GPU_uniform(ext_rgba[0]),
+ GPU_uniform(ext_rgba[1]),
+ GPU_uniform(ext_rgba[2]),
+ GPU_uniform(ext_rgba[3]));
+}
+
+class CurveRGBFunction : public blender::fn::MultiFunction {
+ private:
+ const CurveMapping &cumap_;
+
+ public:
+ CurveRGBFunction(const CurveMapping &cumap) : cumap_(cumap)
+ {
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Curve RGB"};
+ signature.single_input<float>("Fac");
+ signature.single_input<blender::ColorGeometry4f>("Color");
+ signature.single_output<blender::ColorGeometry4f>("Color");
+ return signature.build();
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ const blender::VArray<float> &fac = params.readonly_single_input<float>(0, "Fac");
+ const blender::VArray<blender::ColorGeometry4f> &col_in =
+ params.readonly_single_input<blender::ColorGeometry4f>(1, "Color");
+ blender::MutableSpan<blender::ColorGeometry4f> col_out =
+ params.uninitialized_single_output<blender::ColorGeometry4f>(2, "Color");
+
+ for (int64_t i : mask) {
+ BKE_curvemapping_evaluateRGBF(&cumap_, col_out[i], col_in[i]);
+ if (fac[i] != 1.0f) {
+ interp_v3_v3v3(col_out[i], col_in[i], col_out[i], fac[i]);
+ }
+ }
+ }
+};
+
+static void sh_node_curve_rgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ bNode &bnode = builder.bnode();
+ CurveMapping *cumap = (CurveMapping *)bnode.storage;
+ BKE_curvemapping_init(cumap);
+ builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
+}
+
+void register_node_type_sh_curve_rgb(void)
+{
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
+ node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out);
+ node_type_init(&ntype, node_shader_init_curve_rgb);
+ node_type_size_preset(&ntype, NODE_SIZE_LARGE);
+ node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
+ node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_rgb);
+ node_type_gpu(&ntype, gpu_shader_curve_rgb);
+ ntype.expand_in_mf_network = sh_node_curve_rgb_expand_in_mf_network;
+
+ nodeRegisterType(&ntype);
+}