diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_displacement.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_displacement.cc | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.cc b/source/blender/nodes/shader/nodes/node_shader_displacement.cc new file mode 100644 index 00000000000..7c3b5f9f7a9 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_displacement.cc @@ -0,0 +1,89 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +namespace blender::nodes::node_shader_displacement_cc { + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_displacement_in[] = { + {SOCK_FLOAT, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + {SOCK_FLOAT, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + {SOCK_FLOAT, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_displacement_out[] = { + {SOCK_VECTOR, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + {-1, ""}, +}; + +static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->custom1 = SHD_SPACE_OBJECT; /* space */ + + /* Set default value here for backwards compatibility. */ + LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) { + if (STREQ(sock->name, "Midlevel")) { + ((bNodeSocketValueFloat *)sock->default_value)->value = 0.5f; + } + } +} + +static int gpu_shader_displacement(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + if (!in[3].link) { + GPU_link(mat, + "direction_transform_m4v3", + GPU_builtin(GPU_VIEW_NORMAL), + GPU_builtin(GPU_INVERSE_VIEW_MATRIX), + &in[3].link); + } + + if (node->custom1 == SHD_SPACE_OBJECT) { + return GPU_stack_link( + mat, node, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX)); + } + + return GPU_stack_link(mat, node, "node_displacement_world", in, out); +} + +} // namespace blender::nodes::node_shader_displacement_cc + +/* node type definition */ +void register_node_type_sh_displacement() +{ + namespace file_ns = blender::nodes::node_shader_displacement_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0); + node_type_socket_templates( + &ntype, file_ns::sh_node_displacement_in, file_ns::sh_node_displacement_out); + node_type_init(&ntype, file_ns::node_shader_init_displacement); + node_type_gpu(&ntype, file_ns::gpu_shader_displacement); + + nodeRegisterType(&ntype); +} |