diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc new file mode 100644 index 00000000000..28a19e3a53f --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc @@ -0,0 +1,101 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "node_shader_util.hh" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_eevee_specular_in[] = { + {SOCK_RGBA, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f}, + {SOCK_RGBA, N_("Specular"), 0.03f, 0.03f, 0.03f, 1.0f}, + {SOCK_FLOAT, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_RGBA, N_("Emissive Color"), 0.0f, 0.0f, 0.0f, 1.0f}, + {SOCK_FLOAT, N_("Transparency"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + {SOCK_FLOAT, N_("Clear Coat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_FLOAT, N_("Clear Coat Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + {SOCK_VECTOR, + N_("Clear Coat Normal"), + 0.0f, + 0.0f, + 0.0f, + 0.0f, + 0.0f, + 1.0f, + PROP_NONE, + SOCK_HIDE_VALUE}, + {SOCK_FLOAT, + N_("Ambient Occlusion"), + 1.0f, + 0.0f, + 0.0f, + 0.0f, + 0.0f, + 1.0f, + PROP_NONE, + SOCK_HIDE_VALUE}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_eevee_specular_out[] = { + {SOCK_SHADER, N_("BSDF")}, + {-1, ""}, +}; + +static int node_shader_gpu_eevee_specular(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + static float one = 1.0f; + + /* Normals */ + if (!in[5].link) { + GPU_link(mat, "world_normals_get", &in[5].link); + } + + /* Clearcoat Normals */ + if (!in[8].link) { + GPU_link(mat, "world_normals_get", &in[8].link); + } + + /* Occlusion */ + if (!in[9].link) { + GPU_link(mat, "set_value", GPU_constant(&one), &in[9].link); + } + + GPU_material_flag_set(mat, (eGPUMatFlag)(GPU_MATFLAG_DIFFUSE | GPU_MATFLAG_GLOSSY)); + + return GPU_stack_link(mat, node, "node_eevee_specular", in, out, GPU_constant(&node->ssr_id)); +} + +/* node type definition */ +void register_node_type_sh_eevee_specular(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER, 0); + node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out); + node_type_init(&ntype, nullptr); + node_type_storage(&ntype, "", nullptr, nullptr); + node_type_gpu(&ntype, node_shader_gpu_eevee_specular); + + nodeRegisterType(&ntype); +} |