diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_geom.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_geom.c | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index cd52c4e2547..b289d66efc3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -78,6 +78,10 @@ static void node_shader_exec_geom(void *data, int UNUSED(thread), bNode *node, b copy_v3_v3(out[GEOM_OUT_UV]->vec, suv->uv); copy_v3_v3(out[GEOM_OUT_NORMAL]->vec, shi->vno); + if (shi->use_world_space_shading) { + negate_v3(out[GEOM_OUT_NORMAL]->vec); + mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEWINV_MATRIX), out[GEOM_OUT_NORMAL]->vec); + } if (shi->totcol) { /* find vertex color layer by name */ ShadeInputCol *scol = &shi->col[0]; @@ -132,9 +136,14 @@ static int gpu_shader_geom(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED( GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, ngeo->uvname); GPUNodeLink *mcol = GPU_attribute(CD_MCOL, ngeo->colname); - return GPU_stack_link(mat, "geom", in, out, + bool ret = GPU_stack_link(mat, "geom", in, out, GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), orco, mtface, mcol); + if (GPU_material_use_world_space_shading(mat)) { + GPU_link(mat, "vec_math_negate", out[5].link, &out[5].link); + ret &= GPU_link(mat, "direction_transform_m4v3", out[5].link, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &out[5].link); + } + return ret; } /* node type definition */ |