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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_hueSatVal.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hueSatVal.c99
1 files changed, 99 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
new file mode 100644
index 00000000000..ef1434b82ca
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
@@ -0,0 +1,99 @@
+/*
+ *
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Juho Vepsäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_hueSatVal.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+
+/* **************** Hue Saturation ******************** */
+static bNodeSocketTemplate sh_node_hue_sat_in[]= {
+ { SOCK_FLOAT, 1, "Hue", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, "Value", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, PROP_FACTOR},
+ { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_RGBA, 1, "Color", 0.8f, 0.8f, 0.8f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_hue_sat_out[]= {
+ { SOCK_RGBA, 0, "Color"},
+ { -1, 0, "" }
+};
+
+/* note: it would be possible to use CMP version for both nodes */
+static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float *hue, float *sat, float *val, float *in, float *fac)
+{
+ if(*fac!=0.0f && (*hue!=0.5f || *sat!=1.0f || *val!=1.0f)) {
+ float col[3], hsv[3], mfac= 1.0f - *fac;
+
+ rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
+ hsv[0]+= (*hue - 0.5f);
+ if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f;
+ hsv[1]*= *sat;
+ hsv[2]*= *val;
+ hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
+
+ out[0]= mfac*in[0] + *fac*col[0];
+ out[1]= mfac*in[1] + *fac*col[1];
+ out[2]= mfac*in[2] + *fac*col[2];
+ }
+ else {
+ QUATCOPY(out, in);
+ }
+}
+
+static void node_shader_exec_hue_sat(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ do_hue_sat_fac(node, out[0]->vec, in[0]->vec, in[1]->vec, in[2]->vec, in[4]->vec, in[3]->vec);
+}
+
+
+static int gpu_shader_hue_sat(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "hue_sat", in, out);
+}
+
+void register_node_type_sh_hue_sat(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out);
+ node_type_size(&ntype, 150, 80, 250);
+ node_type_exec(&ntype, node_shader_exec_hue_sat);
+ node_type_gpu(&ntype, gpu_shader_hue_sat);
+
+ nodeRegisterType(lb, &ntype);
+}
+
+
+