diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_ies_light.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_ies_light.cc | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_ies_light.cc b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc new file mode 100644 index 00000000000..a8887e642b9 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_ies_light.cc @@ -0,0 +1,59 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2018 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +namespace blender::nodes::node_shader_ies_light_cc { + +/* **************** IES Light ******************** */ + +static bNodeSocketTemplate sh_node_tex_ies_in[] = { + {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + {SOCK_FLOAT, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f, PROP_NONE}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_tex_ies_out[] = { + {SOCK_FLOAT, N_("Fac")}, + {-1, ""}, +}; + +static void node_shader_init_tex_ies(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeShaderTexIES *tex = MEM_cnew<NodeShaderTexIES>("NodeShaderIESLight"); + node->storage = tex; +} + +} // namespace blender::nodes::node_shader_ies_light_cc + +/* node type definition */ +void register_node_type_sh_tex_ies() +{ + namespace file_ns = blender::nodes::node_shader_ies_light_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE, 0); + node_type_socket_templates(&ntype, file_ns::sh_node_tex_ies_in, file_ns::sh_node_tex_ies_out); + node_type_init(&ntype, file_ns::node_shader_init_tex_ies); + node_type_storage( + &ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage); + + nodeRegisterType(&ntype); +} |