Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_invert.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.c90
1 files changed, 90 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c
new file mode 100644
index 00000000000..bd7e571f073
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.c
@@ -0,0 +1,90 @@
+/*
+ * $Id: SHD_invert.c 36593 2011-05-10 11:19:26Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_invert.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+
+
+/* **************** INVERT ******************** */
+static bNodeSocketTemplate sh_node_invert_in[]= {
+ { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_RGBA, 1, "Color", 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_invert_out[]= {
+ { SOCK_RGBA, 0, "Color"},
+ { -1, 0, "" }
+};
+
+static void node_shader_exec_invert(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in,
+bNodeStack **out)
+{
+ float col[3], facm;
+
+ col[0] = 1.0f - in[1]->vec[0];
+ col[1] = 1.0f - in[1]->vec[1];
+ col[2] = 1.0f - in[1]->vec[2];
+
+ /* if fac, blend result against original input */
+ if (in[0]->vec[0] < 1.0f) {
+ facm = 1.0f - in[0]->vec[0];
+
+ col[0] = in[0]->vec[0]*col[0] + (facm*in[1]->vec[0]);
+ col[1] = in[0]->vec[0]*col[1] + (facm*in[1]->vec[1]);
+ col[2] = in[0]->vec[0]*col[2] + (facm*in[1]->vec[2]);
+ }
+
+ VECCOPY(out[0]->vec, col);
+}
+
+static int gpu_shader_invert(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "invert", in, out);
+}
+
+void register_node_type_sh_invert(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out);
+ node_type_size(&ntype, 90, 80, 100);
+ node_type_exec(&ntype, node_shader_exec_invert);
+ node_type_gpu(&ntype, gpu_shader_invert);
+
+ nodeRegisterType(lb, &ntype);
+}
+
+