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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_lamp.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_lamp.c91
1 files changed, 0 insertions, 91 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_lamp.c b/source/blender/nodes/shader/nodes/node_shader_lamp.c
deleted file mode 100644
index 5dd3a9cd507..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_lamp.c
+++ /dev/null
@@ -1,91 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2013 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/nodes/shader/nodes/node_shader_lamp.c
- * \ingroup shdnodes
- */
-
-
-#include "node_shader_util.h"
-
-/* **************** LAMP INFO ******************** */
-static bNodeSocketTemplate sh_node_lamp_out[] = {
- { SOCK_RGBA, 0, N_("Color")},
- { SOCK_VECTOR, 0, N_("Light Vector")},
- { SOCK_FLOAT, 0, N_("Distance")},
- { SOCK_RGBA, 0, N_("Shadow")},
- { SOCK_FLOAT, 0, N_("Visibility Factor")},
- { -1, 0, "" }
-};
-
-
-static void node_shader_exec_lamp(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out)
-{
- if (data) {
- Object *ob = (Object *)node->id;
-
- if (ob) {
- ShadeInput *shi = ((ShaderCallData *)data)->shi;
-
- shi->nodes = 1; /* temp hack to prevent trashadow recursion */
- out[4]->vec[0] = RE_lamp_get_data(shi, ob, out[0]->vec, out[1]->vec, out[2]->vec, out[3]->vec);
- shi->nodes = 0;
- if (shi->use_world_space_shading)
- mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEWINV_MATRIX), out[1]->vec);
- }
- }
-}
-
-static int gpu_shader_lamp(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
-{
- if (node->id) {
- GPULamp *lamp = GPU_lamp_from_blender(GPU_material_scene(mat), (Object *)node->id, NULL);
- GPUNodeLink *col, *lv, *dist, *visifac, *shadow, *energy;
-
- visifac = GPU_lamp_get_data(mat, lamp, &col, &lv, &dist, &shadow, &energy);
-
- bool ret = GPU_stack_link(mat, "lamp", in, out, col, energy, lv, dist, shadow, visifac);
- if (GPU_material_use_world_space_shading(mat))
- ret &= GPU_link(mat, "direction_transform_m4v3", out[1].link, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &out[1].link);
- return ret;
- }
-
- return false;
-}
-
-void register_node_type_sh_lamp(void)
-{
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_LAMP, "Lamp Data", NODE_CLASS_INPUT, 0);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
- node_type_socket_templates(&ntype, NULL, sh_node_lamp_out);
- node_type_exec(&ntype, NULL, NULL, node_shader_exec_lamp);
- node_type_gpu(&ntype, gpu_shader_lamp);
-
- nodeRegisterType(&ntype);
-}