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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_map_range.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.c33
1 files changed, 28 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.c b/source/blender/nodes/shader/nodes/node_shader_map_range.c
index 7ebf3faf1f3..c410dc7a981 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.c
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.c
@@ -30,6 +30,7 @@ static bNodeSocketTemplate sh_node_map_range_in[] = {
{SOCK_FLOAT, 1, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Steps"), 4.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
{-1, 0, ""},
};
static bNodeSocketTemplate sh_node_map_range_out[] = {
@@ -37,9 +38,16 @@ static bNodeSocketTemplate sh_node_map_range_out[] = {
{-1, 0, ""},
};
+static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps");
+ nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED);
+}
+
static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->custom1 = true;
+ node->custom1 = true; /* use_clamp */
+ node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */
}
static int gpu_shader_map_range(GPUMaterial *mat,
@@ -48,11 +56,25 @@ static int gpu_shader_map_range(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPU_stack_link(mat, node, "map_range", in, out);
- if (node->custom1) {
- GPU_link(mat, "clamp_value", out[0].link, in[3].link, in[4].link, &out[0].link);
+ static const char *names[] = {
+ [NODE_MAP_RANGE_LINEAR] = "map_range_linear",
+ [NODE_MAP_RANGE_STEPPED] = "map_range_stepped",
+ [NODE_MAP_RANGE_SMOOTHSTEP] = "map_range_smoothstep",
+ [NODE_MAP_RANGE_SMOOTHERSTEP] = "map_range_smootherstep",
+ };
+
+ int ret = 0;
+ if (node->custom2 < ARRAY_SIZE(names) && names[node->custom2]) {
+ ret = GPU_stack_link(mat, node, names[node->custom2], in, out);
+ }
+ else {
+ ret = GPU_stack_link(mat, node, "map_range_linear", in, out);
+ }
+ if (ret && node->custom1 &&
+ !ELEM(node->custom2, NODE_MAP_RANGE_SMOOTHSTEP, NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ GPU_link(mat, "clamp_range", out[0].link, in[3].link, in[4].link, &out[0].link);
}
- return 1;
+ return ret;
}
void register_node_type_sh_map_range(void)
@@ -62,6 +84,7 @@ void register_node_type_sh_map_range(void)
sh_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
node_type_init(&ntype, node_shader_init_map_range);
+ node_type_update(&ntype, node_shader_update_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
nodeRegisterType(&ntype);