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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mapping.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
index 4508f66543e..cedd3a4910c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -33,12 +33,12 @@
#include "node_shader_util.h"
/* **************** MAPPING ******************** */
-static bNodeSocketTemplate sh_node_mapping_in[]= {
+static bNodeSocketTemplate sh_node_mapping_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
{ -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_mapping_out[]= {
+static bNodeSocketTemplate sh_node_mapping_out[] = {
{ SOCK_VECTOR, 0, N_("Vector")},
{ -1, 0, "" }
};
@@ -55,14 +55,14 @@ static void node_shader_exec_mapping(void *UNUSED(data), bNode *node, bNodeStack
mul_m4_v3(texmap->mat, vec);
if (texmap->flag & TEXMAP_CLIP_MIN) {
- if (vec[0]<texmap->min[0]) vec[0]= texmap->min[0];
- if (vec[1]<texmap->min[1]) vec[1]= texmap->min[1];
- if (vec[2]<texmap->min[2]) vec[2]= texmap->min[2];
+ if (vec[0]<texmap->min[0]) vec[0] = texmap->min[0];
+ if (vec[1]<texmap->min[1]) vec[1] = texmap->min[1];
+ if (vec[2]<texmap->min[2]) vec[2] = texmap->min[2];
}
if (texmap->flag & TEXMAP_CLIP_MAX) {
- if (vec[0]>texmap->max[0]) vec[0]= texmap->max[0];
- if (vec[1]>texmap->max[1]) vec[1]= texmap->max[1];
- if (vec[2]>texmap->max[2]) vec[2]= texmap->max[2];
+ if (vec[0]>texmap->max[0]) vec[0] = texmap->max[0];
+ if (vec[1]>texmap->max[1]) vec[1] = texmap->max[1];
+ if (vec[2]>texmap->max[2]) vec[2] = texmap->max[2];
}
}