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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mapping.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c105
1 files changed, 21 insertions, 84 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
index eca0d96f2c8..2f71bbf80b6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -25,113 +25,50 @@
/* **************** MAPPING ******************** */
static bNodeSocketTemplate sh_node_mapping_in[] = {
- {SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
+ {SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_NONE},
+ {SOCK_VECTOR, 1, N_("Location"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, 1, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {SOCK_VECTOR, 1, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
{-1, 0, ""},
};
static bNodeSocketTemplate sh_node_mapping_out[] = {
- {SOCK_VECTOR, 0, N_("Vector")},
+ {SOCK_VECTOR, 0, N_("Result")},
{-1, 0, ""},
};
-static void *node_shader_initexec_mapping(bNodeExecContext *UNUSED(context),
- bNode *node,
- bNodeInstanceKey UNUSED(key))
-{
- TexMapping *texmap = node->storage;
- BKE_texture_mapping_init(texmap);
- return NULL;
-}
-
-/* do the regular mapping options for blender textures */
-static void node_shader_exec_mapping(void *UNUSED(data),
- int UNUSED(thread),
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- bNodeStack **in,
- bNodeStack **out)
-{
- TexMapping *texmap = node->storage;
- float *vec = out[0]->vec;
-
- /* stack order input: vector */
- /* stack order output: vector */
- nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
- mul_m4_v3(texmap->mat, vec);
-
- if (texmap->flag & TEXMAP_CLIP_MIN) {
- if (vec[0] < texmap->min[0]) {
- vec[0] = texmap->min[0];
- }
- if (vec[1] < texmap->min[1]) {
- vec[1] = texmap->min[1];
- }
- if (vec[2] < texmap->min[2]) {
- vec[2] = texmap->min[2];
- }
- }
- if (texmap->flag & TEXMAP_CLIP_MAX) {
- if (vec[0] > texmap->max[0]) {
- vec[0] = texmap->max[0];
- }
- if (vec[1] > texmap->max[1]) {
- vec[1] = texmap->max[1];
- }
- if (vec[2] > texmap->max[2]) {
- vec[2] = texmap->max[2];
- }
- }
-
- if (texmap->type == TEXMAP_TYPE_NORMAL) {
- normalize_v3(vec);
- }
-}
-
-static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode *node)
-{
- node->storage = BKE_texture_mapping_add(TEXMAP_TYPE_POINT);
-}
-
static int gpu_shader_mapping(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
- TexMapping *texmap = node->storage;
- float domin = (texmap->flag & TEXMAP_CLIP_MIN) != 0;
- float domax = (texmap->flag & TEXMAP_CLIP_MAX) != 0;
- static float max[3] = {FLT_MAX, FLT_MAX, FLT_MAX};
- static float min[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
- GPUNodeLink *tmin, *tmax, *tmat0, *tmat1, *tmat2, *tmat3;
-
- tmin = GPU_uniform((domin) ? texmap->min : min);
- tmax = GPU_uniform((domax) ? texmap->max : max);
- tmat0 = GPU_uniform((float *)texmap->mat[0]);
- tmat1 = GPU_uniform((float *)texmap->mat[1]);
- tmat2 = GPU_uniform((float *)texmap->mat[2]);
- tmat3 = GPU_uniform((float *)texmap->mat[3]);
-
- GPU_stack_link(mat, node, "mapping", in, out, tmat0, tmat1, tmat2, tmat3, tmin, tmax);
-
- if (texmap->type == TEXMAP_TYPE_NORMAL) {
- GPU_link(mat, "texco_norm", out[0].link, &out[0].link);
- }
-
+ static const char *names[] = {
+ [NODE_MAPPING_TYPE_POINT] = "mapping_point",
+ [NODE_MAPPING_TYPE_TEXTURE] = "mapping_texture",
+ [NODE_MAPPING_TYPE_VECTOR] = "mapping_vector",
+ [NODE_MAPPING_TYPE_NORMAL] = "mapping_normal",
+ };
+
+ GPU_stack_link(mat, node, names[node->custom1], in, out);
return true;
}
+static void node_shader_update_mapping(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock = nodeFindSocket(node, SOCK_IN, "Location");
+ nodeSetSocketAvailability(
+ sock, ELEM(node->custom1, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE));
+}
+
void register_node_type_sh_mapping(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, 0);
node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out);
- node_type_size(&ntype, 320, 160, 360);
- node_type_init(&ntype, node_shader_init_mapping);
- node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage);
- node_type_exec(&ntype, node_shader_initexec_mapping, NULL, node_shader_exec_mapping);
node_type_gpu(&ntype, gpu_shader_mapping);
+ node_type_update(&ntype, node_shader_update_mapping);
nodeRegisterType(&ntype);
}