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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mapping.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c104
1 files changed, 104 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
new file mode 100644
index 00000000000..21cea4853ad
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -0,0 +1,104 @@
+/*
+ * $Id: SHD_mapping.c 36593 2011-05-10 11:19:26Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_mapping.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+/* **************** MAPPING ******************** */
+static bNodeSocketTemplate sh_node_mapping_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_mapping_out[]= {
+ { SOCK_VECTOR, 0, "Vector"},
+ { -1, 0, "" }
+};
+
+/* do the regular mapping options for blender textures */
+static void node_shader_exec_mapping(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ TexMapping *texmap= node->storage;
+ float *vec= out[0]->vec;
+
+ /* stack order input: vector */
+ /* stack order output: vector */
+ nodestack_get_vec(vec, SOCK_VECTOR, in[0]);
+ mul_m4_v3(texmap->mat, vec);
+
+ if(texmap->flag & TEXMAP_CLIP_MIN) {
+ if(vec[0]<texmap->min[0]) vec[0]= texmap->min[0];
+ if(vec[1]<texmap->min[1]) vec[1]= texmap->min[1];
+ if(vec[2]<texmap->min[2]) vec[2]= texmap->min[2];
+ }
+ if(texmap->flag & TEXMAP_CLIP_MAX) {
+ if(vec[0]>texmap->max[0]) vec[0]= texmap->max[0];
+ if(vec[1]>texmap->max[1]) vec[1]= texmap->max[1];
+ if(vec[2]>texmap->max[2]) vec[2]= texmap->max[2];
+ }
+}
+
+
+static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ node->storage= add_mapping();
+}
+
+static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ TexMapping *texmap= node->storage;
+ float domin= (texmap->flag & TEXMAP_CLIP_MIN) != 0;
+ float domax= (texmap->flag & TEXMAP_CLIP_MAX) != 0;
+ GPUNodeLink *tmat = GPU_uniform((float*)texmap->mat);
+ GPUNodeLink *tmin = GPU_uniform(texmap->min);
+ GPUNodeLink *tmax = GPU_uniform(texmap->max);
+ GPUNodeLink *tdomin = GPU_uniform(&domin);
+ GPUNodeLink *tdomax = GPU_uniform(&domax);
+
+ return GPU_stack_link(mat, "mapping", in, out, tmat, tmin, tmax, tdomin, tdomax);
+}
+
+void register_node_type_sh_mapping(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out);
+ node_type_size(&ntype, 240, 160, 320);
+ node_type_init(&ntype, node_shader_init_mapping);
+ node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, node_shader_exec_mapping);
+ node_type_gpu(&ntype, gpu_shader_mapping);
+
+ nodeRegisterType(lb, &ntype);
+}