diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_material.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_material.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index 57865e072e7..bccf6d349cf 100644 --- a/source/blender/nodes/shader/nodes/node_shader_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -34,7 +34,7 @@ /* **************** MATERIAL ******************** */ -static bNodeSocketTemplate sh_node_material_in[]= { +static bNodeSocketTemplate sh_node_material_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("Spec"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Refl"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, @@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_material_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_material_out[]= { +static bNodeSocketTemplate sh_node_material_out[] = { { SOCK_RGBA, 0, N_("Color")}, { SOCK_FLOAT, 0, N_("Alpha")}, { SOCK_VECTOR, 0, N_("Normal")}, @@ -51,7 +51,7 @@ static bNodeSocketTemplate sh_node_material_out[]= { /* **************** EXTENDED MATERIAL ******************** */ -static bNodeSocketTemplate sh_node_material_ext_in[]= { +static bNodeSocketTemplate sh_node_material_ext_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_RGBA, 1, N_("Spec"), 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Refl"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR}, @@ -66,7 +66,7 @@ static bNodeSocketTemplate sh_node_material_ext_in[]= { { -1, 0, "" } }; -static bNodeSocketTemplate sh_node_material_ext_out[]= { +static bNodeSocketTemplate sh_node_material_ext_out[] = { { SOCK_RGBA, 0, N_("Color")}, { SOCK_FLOAT, 0, N_("Alpha")}, { SOCK_VECTOR, 0, N_("Normal")}, @@ -84,7 +84,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, ShaderCallData *shcd= data; float col[4]; bNodeSocket *sock; - char hasinput[NUM_MAT_IN]= {'\0'}; + char hasinput[NUM_MAT_IN] = {'\0'}; int i; /* note: cannot use the in[]->hasinput flags directly, as these are not necessarily @@ -139,7 +139,7 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, if (hasinput[MAT_IN_ALPHA]) nodestack_get_vec(&shi->alpha, SOCK_FLOAT, in[MAT_IN_ALPHA]); if (hasinput[MAT_IN_TRANSLUCENCY]) - nodestack_get_vec(&shi->translucency, SOCK_FLOAT, in[MAT_IN_TRANSLUCENCY]); + nodestack_get_vec(&shi->translucency, SOCK_FLOAT, in[MAT_IN_TRANSLUCENCY]); } shi->nodes= 1; /* temp hack to prevent trashadow recursion */ @@ -157,20 +157,20 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, copy_v3_v3(col, shrnode.spec); } else - col[0]= col[1]= col[2]= 0.0f; + col[0] = col[1] = col[2] = 0.0f; - col[3]= shrnode.alpha; + col[3] = shrnode.alpha; if (shi->do_preview) nodeAddToPreview(node, col, shi->xs, shi->ys, shi->do_manage); copy_v3_v3(out[MAT_OUT_COLOR]->vec, col); - out[MAT_OUT_ALPHA]->vec[0]= shrnode.alpha; + out[MAT_OUT_ALPHA]->vec[0] = shrnode.alpha; if (node->custom1 & SH_NODE_MAT_NEG) { - shi->vn[0]= -shi->vn[0]; - shi->vn[1]= -shi->vn[1]; - shi->vn[2]= -shi->vn[2]; + shi->vn[0] = -shi->vn[0]; + shi->vn[1] = -shi->vn[1]; + shi->vn[2] = -shi->vn[2]; } copy_v3_v3(out[MAT_OUT_NORMAL]->vec, shi->vn); @@ -222,7 +222,7 @@ static int gpu_shader_material(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUShadeInput shi; GPUShadeResult shr; bNodeSocket *sock; - char hasinput[NUM_MAT_IN]= {'\0'}; + char hasinput[NUM_MAT_IN] = {'\0'}; int i; /* note: cannot use the in[]->hasinput flags directly, as these are not necessarily |