Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_math.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.c115
1 files changed, 0 insertions, 115 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c
deleted file mode 100644
index 8abebbf5081..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_math.c
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup shdnodes
- */
-
-#include "node_shader_util.h"
-
-/* **************** SCALAR MATH ******************** */
-static bNodeSocketTemplate sh_node_math_in[] = {
- {SOCK_FLOAT, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
- {SOCK_FLOAT, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
- {SOCK_FLOAT, N_("Value"), 0.0f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
- {-1, ""}};
-
-static bNodeSocketTemplate sh_node_math_out[] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}};
-
-static int gpu_shader_math(GPUMaterial *mat,
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- GPUNodeStack *in,
- GPUNodeStack *out)
-{
- static const char *names[] = {
- [NODE_MATH_ADD] = "math_add",
- [NODE_MATH_SUBTRACT] = "math_subtract",
- [NODE_MATH_MULTIPLY] = "math_multiply",
- [NODE_MATH_DIVIDE] = "math_divide",
- [NODE_MATH_MULTIPLY_ADD] = "math_multiply_add",
-
- [NODE_MATH_POWER] = "math_power",
- [NODE_MATH_LOGARITHM] = "math_logarithm",
- [NODE_MATH_EXPONENT] = "math_exponent",
- [NODE_MATH_SQRT] = "math_sqrt",
- [NODE_MATH_INV_SQRT] = "math_inversesqrt",
- [NODE_MATH_ABSOLUTE] = "math_absolute",
- [NODE_MATH_RADIANS] = "math_radians",
- [NODE_MATH_DEGREES] = "math_degrees",
-
- [NODE_MATH_MINIMUM] = "math_minimum",
- [NODE_MATH_MAXIMUM] = "math_maximum",
- [NODE_MATH_LESS_THAN] = "math_less_than",
- [NODE_MATH_GREATER_THAN] = "math_greater_than",
- [NODE_MATH_SIGN] = "math_sign",
- [NODE_MATH_COMPARE] = "math_compare",
- [NODE_MATH_SMOOTH_MIN] = "math_smoothmin",
- [NODE_MATH_SMOOTH_MAX] = "math_smoothmax",
-
- [NODE_MATH_ROUND] = "math_round",
- [NODE_MATH_FLOOR] = "math_floor",
- [NODE_MATH_CEIL] = "math_ceil",
- [NODE_MATH_FRACTION] = "math_fraction",
- [NODE_MATH_MODULO] = "math_modulo",
- [NODE_MATH_TRUNC] = "math_trunc",
- [NODE_MATH_SNAP] = "math_snap",
- [NODE_MATH_WRAP] = "math_wrap",
- [NODE_MATH_PINGPONG] = "math_pingpong",
-
- [NODE_MATH_SINE] = "math_sine",
- [NODE_MATH_COSINE] = "math_cosine",
- [NODE_MATH_TANGENT] = "math_tangent",
- [NODE_MATH_SINH] = "math_sinh",
- [NODE_MATH_COSH] = "math_cosh",
- [NODE_MATH_TANH] = "math_tanh",
- [NODE_MATH_ARCSINE] = "math_arcsine",
- [NODE_MATH_ARCCOSINE] = "math_arccosine",
- [NODE_MATH_ARCTANGENT] = "math_arctangent",
- [NODE_MATH_ARCTAN2] = "math_arctan2",
- };
-
- if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) {
- int ret = GPU_stack_link(mat, node, names[node->custom1], in, out);
-
- if (ret && node->custom2 & SHD_MATH_CLAMP) {
- float min[3] = {0.0f, 0.0f, 0.0f};
- float max[3] = {1.0f, 1.0f, 1.0f};
- GPU_link(
- mat, "clamp_value", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
- }
- return ret;
- }
- else {
- return 0;
- }
-}
-
-void register_node_type_sh_math(void)
-{
- static bNodeType ntype;
-
- sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, 0);
- node_type_socket_templates(&ntype, sh_node_math_in, sh_node_math_out);
- node_type_label(&ntype, node_math_label);
- node_type_gpu(&ntype, gpu_shader_math);
- node_type_update(&ntype, node_math_update);
-
- nodeRegisterType(&ntype);
-}