diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_math.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_math.c | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c deleted file mode 100644 index 8abebbf5081..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_math.c +++ /dev/null @@ -1,115 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup shdnodes - */ - -#include "node_shader_util.h" - -/* **************** SCALAR MATH ******************** */ -static bNodeSocketTemplate sh_node_math_in[] = { - {SOCK_FLOAT, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, - {SOCK_FLOAT, N_("Value"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, - {SOCK_FLOAT, N_("Value"), 0.0f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, - {-1, ""}}; - -static bNodeSocketTemplate sh_node_math_out[] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}}; - -static int gpu_shader_math(GPUMaterial *mat, - bNode *node, - bNodeExecData *UNUSED(execdata), - GPUNodeStack *in, - GPUNodeStack *out) -{ - static const char *names[] = { - [NODE_MATH_ADD] = "math_add", - [NODE_MATH_SUBTRACT] = "math_subtract", - [NODE_MATH_MULTIPLY] = "math_multiply", - [NODE_MATH_DIVIDE] = "math_divide", - [NODE_MATH_MULTIPLY_ADD] = "math_multiply_add", - - [NODE_MATH_POWER] = "math_power", - [NODE_MATH_LOGARITHM] = "math_logarithm", - [NODE_MATH_EXPONENT] = "math_exponent", - [NODE_MATH_SQRT] = "math_sqrt", - [NODE_MATH_INV_SQRT] = "math_inversesqrt", - [NODE_MATH_ABSOLUTE] = "math_absolute", - [NODE_MATH_RADIANS] = "math_radians", - [NODE_MATH_DEGREES] = "math_degrees", - - [NODE_MATH_MINIMUM] = "math_minimum", - [NODE_MATH_MAXIMUM] = "math_maximum", - [NODE_MATH_LESS_THAN] = "math_less_than", - [NODE_MATH_GREATER_THAN] = "math_greater_than", - [NODE_MATH_SIGN] = "math_sign", - [NODE_MATH_COMPARE] = "math_compare", - [NODE_MATH_SMOOTH_MIN] = "math_smoothmin", - [NODE_MATH_SMOOTH_MAX] = "math_smoothmax", - - [NODE_MATH_ROUND] = "math_round", - [NODE_MATH_FLOOR] = "math_floor", - [NODE_MATH_CEIL] = "math_ceil", - [NODE_MATH_FRACTION] = "math_fraction", - [NODE_MATH_MODULO] = "math_modulo", - [NODE_MATH_TRUNC] = "math_trunc", - [NODE_MATH_SNAP] = "math_snap", - [NODE_MATH_WRAP] = "math_wrap", - [NODE_MATH_PINGPONG] = "math_pingpong", - - [NODE_MATH_SINE] = "math_sine", - [NODE_MATH_COSINE] = "math_cosine", - [NODE_MATH_TANGENT] = "math_tangent", - [NODE_MATH_SINH] = "math_sinh", - [NODE_MATH_COSH] = "math_cosh", - [NODE_MATH_TANH] = "math_tanh", - [NODE_MATH_ARCSINE] = "math_arcsine", - [NODE_MATH_ARCCOSINE] = "math_arccosine", - [NODE_MATH_ARCTANGENT] = "math_arctangent", - [NODE_MATH_ARCTAN2] = "math_arctan2", - }; - - if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) { - int ret = GPU_stack_link(mat, node, names[node->custom1], in, out); - - if (ret && node->custom2 & SHD_MATH_CLAMP) { - float min[3] = {0.0f, 0.0f, 0.0f}; - float max[3] = {1.0f, 1.0f, 1.0f}; - GPU_link( - mat, "clamp_value", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link); - } - return ret; - } - else { - return 0; - } -} - -void register_node_type_sh_math(void) -{ - static bNodeType ntype; - - sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, 0); - node_type_socket_templates(&ntype, sh_node_math_in, sh_node_math_out); - node_type_label(&ntype, node_math_label); - node_type_gpu(&ntype, gpu_shader_math); - node_type_update(&ntype, node_math_update); - - nodeRegisterType(&ntype); -} |