diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mixRgb.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_mixRgb.c | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c new file mode 100644 index 00000000000..a89faa66fc0 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -0,0 +1,91 @@ +/* + * $Id: SHD_mixRgb.c 36593 2011-05-10 11:19:26Z lukastoenne $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/shader/nodes/node_shader_mixRgb.c + * \ingroup shdnodes + */ + + +#include "node_shader_util.h" + +/* **************** MIX RGB ******************** */ +static bNodeSocketTemplate sh_node_mix_rgb_in[]= { + { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f}, + { SOCK_RGBA, 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f}, + { -1, 0, "" } +}; +static bNodeSocketTemplate sh_node_mix_rgb_out[]= { + { SOCK_RGBA, 0, "Color"}, + { -1, 0, "" } +}; + +static void node_shader_exec_mix_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) +{ + /* stack order in: fac, col1, col2 */ + /* stack order out: col */ + float col[3]; + float fac; + float vec[3]; + + nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); + CLAMP(fac, 0.0f, 1.0f); + + nodestack_get_vec(col, SOCK_VECTOR, in[1]); + nodestack_get_vec(vec, SOCK_VECTOR, in[2]); + + ramp_blend(node->custom1, col, col+1, col+2, fac, vec); + VECCOPY(out[0]->vec, col); +} + +static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out) +{ + static const char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub", + "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light", + "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat", + "mix_val", "mix_color", "mix_soft", "mix_linear"}; + + return GPU_stack_link(mat, names[node->custom1], in, out); +} + + +void register_node_type_sh_mix_rgb(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out); + node_type_size(&ntype, 100, 60, 150); + node_type_label(&ntype, node_blend_label); + node_type_exec(&ntype, node_shader_exec_mix_rgb); + node_type_gpu(&ntype, gpu_shader_mix_rgb); + + nodeRegisterType(lb, &ntype); +} + |