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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mixRgb.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.c91
1 files changed, 91 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
new file mode 100644
index 00000000000..a89faa66fc0
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
@@ -0,0 +1,91 @@
+/*
+ * $Id: SHD_mixRgb.c 36593 2011-05-10 11:19:26Z lukastoenne $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_mixRgb.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+/* **************** MIX RGB ******************** */
+static bNodeSocketTemplate sh_node_mix_rgb_in[]= {
+ { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
+ { SOCK_RGBA, 1, "Color1", 0.5f, 0.5f, 0.5f, 1.0f},
+ { SOCK_RGBA, 1, "Color2", 0.5f, 0.5f, 0.5f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_mix_rgb_out[]= {
+ { SOCK_RGBA, 0, "Color"},
+ { -1, 0, "" }
+};
+
+static void node_shader_exec_mix_rgb(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ /* stack order in: fac, col1, col2 */
+ /* stack order out: col */
+ float col[3];
+ float fac;
+ float vec[3];
+
+ nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
+ CLAMP(fac, 0.0f, 1.0f);
+
+ nodestack_get_vec(col, SOCK_VECTOR, in[1]);
+ nodestack_get_vec(vec, SOCK_VECTOR, in[2]);
+
+ ramp_blend(node->custom1, col, col+1, col+2, fac, vec);
+ VECCOPY(out[0]->vec, col);
+}
+
+static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ static const char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub",
+ "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light",
+ "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat",
+ "mix_val", "mix_color", "mix_soft", "mix_linear"};
+
+ return GPU_stack_link(mat, names[node->custom1], in, out);
+}
+
+
+void register_node_type_sh_mix_rgb(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out);
+ node_type_size(&ntype, 100, 60, 150);
+ node_type_label(&ntype, node_blend_label);
+ node_type_exec(&ntype, node_shader_exec_mix_rgb);
+ node_type_gpu(&ntype, gpu_shader_mix_rgb);
+
+ nodeRegisterType(lb, &ntype);
+}
+