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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_normal_map.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
index e4b5aaef72d..c066fea81ad 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
@@ -66,23 +66,23 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
else if (node->original) {
bNodeSocket *socket = BLI_findlink(&node->original->inputs, 0);
bNodeSocketValueFloat *socket_data = socket->default_value;
- strength = GPU_uniform_buffer(&socket_data->value, GPU_FLOAT);
+ strength = GPU_uniform(&socket_data->value);
}
else
- strength = GPU_uniform(in[0].vec);
+ strength = GPU_constant(in[0].vec);
if (in[1].link)
realnorm = in[1].link;
else if (node->original) {
bNodeSocket *socket = BLI_findlink(&node->original->inputs, 1);
bNodeSocketValueRGBA *socket_data = socket->default_value;
- realnorm = GPU_uniform_buffer(socket_data->value, GPU_VEC3);
+ realnorm = GPU_uniform(socket_data->value);
}
else
- realnorm = GPU_uniform(in[1].vec);
+ realnorm = GPU_constant(in[1].vec);
negnorm = GPU_builtin(GPU_VIEW_NORMAL);
- GPU_link(mat, "math_max", strength, GPU_uniform(d), &strength);
+ GPU_link(mat, "math_max", strength, GPU_constant(d), &strength);
const char *color_to_normal_fnc_name = "color_to_normal_new_shading";
if (nm->space == SHD_SPACE_BLENDER_OBJECT || nm->space == SHD_SPACE_BLENDER_WORLD)