diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_rgb.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_rgb.cc | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc new file mode 100644 index 00000000000..f3b83b72232 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc @@ -0,0 +1,56 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.hh" + +namespace blender::nodes::node_shader_rgb_cc { + +static void node_declare(NodeDeclarationBuilder &b) +{ + b.add_output<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); +} + +static int gpu_shader_rgb(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0); + return GPU_stack_link(mat, node, "set_rgba", in, out, link); +} + +} // namespace blender::nodes::node_shader_rgb_cc + +void register_node_type_sh_rgb() +{ + namespace file_ns = blender::nodes::node_shader_rgb_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT); + ntype.declare = file_ns::node_declare; + node_type_gpu(&ntype, file_ns::gpu_shader_rgb); + + nodeRegisterType(&ntype); +} |