diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_separate_hsv.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_separate_hsv.cc | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_separate_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_separate_hsv.cc new file mode 100644 index 00000000000..242bc5f9781 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_separate_hsv.cc @@ -0,0 +1,75 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2021 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.hh" + +namespace blender::nodes::node_shader_separate_hsv_cc { + +static bNodeSocketTemplate sh_node_sephsv_in[] = { + {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f}, + {-1, ""}, +}; +static bNodeSocketTemplate sh_node_sephsv_out[] = { + {SOCK_FLOAT, N_("H")}, + {SOCK_FLOAT, N_("S")}, + {SOCK_FLOAT, N_("V")}, + {-1, ""}, +}; + +static void node_shader_exec_sephsv(void *UNUSED(data), + int UNUSED(thread), + bNode *UNUSED(node), + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float col[3]; + nodestack_get_vec(col, SOCK_VECTOR, in[0]); + + rgb_to_hsv(col[0], col[1], col[2], &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]); +} + +static int gpu_shader_sephsv(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "separate_hsv", in, out); +} + +} // namespace blender::nodes::node_shader_separate_hsv_cc + +void register_node_type_sh_sephsv() +{ + namespace file_ns = blender::nodes::node_shader_separate_hsv_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER, 0); + node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out); + node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_sephsv); + node_type_gpu(&ntype, file_ns::gpu_shader_sephsv); + + nodeRegisterType(&ntype); +} |