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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c112
1 files changed, 112 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
new file mode 100644
index 00000000000..9528aca2574
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
@@ -0,0 +1,112 @@
+/*
+ *
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Juho Vepsäläinen
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_sepcombRGB.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+/* **************** SEPARATE RGBA ******************** */
+static bNodeSocketTemplate sh_node_seprgb_in[]= {
+ { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_seprgb_out[]= {
+ { SOCK_FLOAT, 0, "R"},
+ { SOCK_FLOAT, 0, "G"},
+ { SOCK_FLOAT, 0, "B"},
+ { -1, 0, "" }
+};
+
+static void node_shader_exec_seprgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
+{
+ out[0]->vec[0] = in[0]->vec[0];
+ out[1]->vec[0] = in[0]->vec[1];
+ out[2]->vec[0] = in[0]->vec[2];
+}
+
+static int gpu_shader_seprgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "separate_rgb", in, out);
+}
+
+void register_node_type_sh_seprgb(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0);
+ node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
+ node_type_size(&ntype, 80, 40, 140);
+ node_type_exec(&ntype, node_shader_exec_seprgb);
+ node_type_gpu(&ntype, gpu_shader_seprgb);
+
+ nodeRegisterType(lb, &ntype);
+}
+
+
+
+/* **************** COMBINE RGB ******************** */
+static bNodeSocketTemplate sh_node_combrgb_in[]= {
+ { SOCK_FLOAT, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ { SOCK_FLOAT, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ { SOCK_FLOAT, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_combrgb_out[]= {
+ { SOCK_RGBA, 0, "Image"},
+ { -1, 0, "" }
+};
+
+static void node_shader_exec_combrgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
+{
+ out[0]->vec[0] = in[0]->vec[0];
+ out[0]->vec[1] = in[1]->vec[0];
+ out[0]->vec[2] = in[2]->vec[0];
+}
+
+static int gpu_shader_combrgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, "combine_rgb", in, out);
+}
+
+void register_node_type_sh_combrgb(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
+ node_type_size(&ntype, 80, 40, 140);
+ node_type_exec(&ntype, node_shader_exec_combrgb);
+ node_type_gpu(&ntype, gpu_shader_combrgb);
+
+ nodeRegisterType(lb, &ntype);
+}
+