diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c new file mode 100644 index 00000000000..9528aca2574 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c @@ -0,0 +1,112 @@ +/* + * + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Juho Vepsäläinen + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/nodes/shader/nodes/node_shader_sepcombRGB.c + * \ingroup shdnodes + */ + + +#include "node_shader_util.h" + +/* **************** SEPARATE RGBA ******************** */ +static bNodeSocketTemplate sh_node_seprgb_in[]= { + { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f}, + { -1, 0, "" } +}; +static bNodeSocketTemplate sh_node_seprgb_out[]= { + { SOCK_FLOAT, 0, "R"}, + { SOCK_FLOAT, 0, "G"}, + { SOCK_FLOAT, 0, "B"}, + { -1, 0, "" } +}; + +static void node_shader_exec_seprgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) +{ + out[0]->vec[0] = in[0]->vec[0]; + out[1]->vec[0] = in[0]->vec[1]; + out[2]->vec[0] = in[0]->vec[2]; +} + +static int gpu_shader_seprgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + return GPU_stack_link(mat, "separate_rgb", in, out); +} + +void register_node_type_sh_seprgb(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out); + node_type_size(&ntype, 80, 40, 140); + node_type_exec(&ntype, node_shader_exec_seprgb); + node_type_gpu(&ntype, gpu_shader_seprgb); + + nodeRegisterType(lb, &ntype); +} + + + +/* **************** COMBINE RGB ******************** */ +static bNodeSocketTemplate sh_node_combrgb_in[]= { + { SOCK_FLOAT, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + { SOCK_FLOAT, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + { SOCK_FLOAT, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED}, + { -1, 0, "" } +}; +static bNodeSocketTemplate sh_node_combrgb_out[]= { + { SOCK_RGBA, 0, "Image"}, + { -1, 0, "" } +}; + +static void node_shader_exec_combrgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out) +{ + out[0]->vec[0] = in[0]->vec[0]; + out[0]->vec[1] = in[1]->vec[0]; + out[0]->vec[2] = in[2]->vec[0]; +} + +static int gpu_shader_combrgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + return GPU_stack_link(mat, "combine_rgb", in, out); +} + +void register_node_type_sh_combrgb(ListBase *lb) +{ + static bNodeType ntype; + + node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS); + node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out); + node_type_size(&ntype, 80, 40, 140); + node_type_exec(&ntype, node_shader_exec_combrgb); + node_type_gpu(&ntype, gpu_shader_combrgb); + + nodeRegisterType(lb, &ntype); +} + |