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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc130
1 files changed, 130 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
new file mode 100644
index 00000000000..901903a114c
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+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
@@ -0,0 +1,130 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.hh"
+
+namespace blender::nodes::node_shader_sepcomb_hsv_cc {
+
+/* **************** SEPARATE HSV ******************** */
+static bNodeSocketTemplate sh_node_sephsv_in[] = {
+ {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
+ {-1, ""},
+};
+static bNodeSocketTemplate sh_node_sephsv_out[] = {
+ {SOCK_FLOAT, N_("H")},
+ {SOCK_FLOAT, N_("S")},
+ {SOCK_FLOAT, N_("V")},
+ {-1, ""},
+};
+
+static void node_shader_exec_sephsv(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *UNUSED(node),
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **in,
+ bNodeStack **out)
+{
+ float col[3];
+ nodestack_get_vec(col, SOCK_VECTOR, in[0]);
+
+ rgb_to_hsv(col[0], col[1], col[2], &out[0]->vec[0], &out[1]->vec[0], &out[2]->vec[0]);
+}
+
+static int gpu_shader_sephsv(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "separate_hsv", in, out);
+}
+
+} // namespace blender::nodes::node_shader_sepcomb_hsv_cc
+
+void register_node_type_sh_sephsv()
+{
+ namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER);
+ node_type_socket_templates(&ntype, file_ns::sh_node_sephsv_in, file_ns::sh_node_sephsv_out);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_sephsv);
+ node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
+
+ nodeRegisterType(&ntype);
+}
+
+namespace blender::nodes::node_shader_sepcomb_hsv_cc {
+
+/* **************** COMBINE HSV ******************** */
+static bNodeSocketTemplate sh_node_combhsv_in[] = {
+ {SOCK_FLOAT, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ {SOCK_FLOAT, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ {SOCK_FLOAT, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ {-1, ""},
+};
+static bNodeSocketTemplate sh_node_combhsv_out[] = {
+ {SOCK_RGBA, N_("Color")},
+ {-1, ""},
+};
+
+static void node_shader_exec_combhsv(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *UNUSED(node),
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **in,
+ bNodeStack **out)
+{
+ float h, s, v;
+ nodestack_get_vec(&h, SOCK_FLOAT, in[0]);
+ nodestack_get_vec(&s, SOCK_FLOAT, in[1]);
+ nodestack_get_vec(&v, SOCK_FLOAT, in[2]);
+
+ hsv_to_rgb(h, s, v, &out[0]->vec[0], &out[0]->vec[1], &out[0]->vec[2]);
+}
+
+static int gpu_shader_combhsv(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "combine_hsv", in, out);
+}
+
+} // namespace blender::nodes::node_shader_sepcomb_hsv_cc
+
+void register_node_type_sh_combhsv()
+{
+ namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER);
+ node_type_socket_templates(&ntype, file_ns::sh_node_combhsv_in, file_ns::sh_node_combhsv_out);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_combhsv);
+ node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
+
+ nodeRegisterType(&ntype);
+}