diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc new file mode 100644 index 00000000000..700e4ce3667 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc @@ -0,0 +1,96 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.hh" + +namespace blender::nodes::node_shader_sepcomb_hsv_cc { + +/* **************** SEPARATE HSV ******************** */ + +static void node_declare_sephsv(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0}); + b.add_output<decl::Float>(N_("H")); + b.add_output<decl::Float>(N_("S")); + b.add_output<decl::Float>(N_("V")); +} + +static int gpu_shader_sephsv(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "separate_hsv", in, out); +} + +} // namespace blender::nodes::node_shader_sepcomb_hsv_cc + +void register_node_type_sh_sephsv() +{ + namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER); + ntype.declare = file_ns::node_declare_sephsv; + node_type_gpu(&ntype, file_ns::gpu_shader_sephsv); + + nodeRegisterType(&ntype); +} + +namespace blender::nodes::node_shader_sepcomb_hsv_cc { + +/* **************** COMBINE HSV ******************** */ + +static void node_declare_combhsv(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Float>(N_("H")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED); + b.add_input<decl::Float>(N_("S")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED); + b.add_input<decl::Float>(N_("V")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED); + b.add_output<decl::Color>(N_("Color")); +} + +static int gpu_shader_combhsv(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "combine_hsv", in, out); +} + +} // namespace blender::nodes::node_shader_sepcomb_hsv_cc + +void register_node_type_sh_combhsv() +{ + namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER); + ntype.declare = file_ns::node_declare_combhsv; + node_type_gpu(&ntype, file_ns::gpu_shader_combhsv); + + nodeRegisterType(&ntype); +} |