Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc96
1 files changed, 96 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
new file mode 100644
index 00000000000..700e4ce3667
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
@@ -0,0 +1,96 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.hh"
+
+namespace blender::nodes::node_shader_sepcomb_hsv_cc {
+
+/* **************** SEPARATE HSV ******************** */
+
+static void node_declare_sephsv(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0});
+ b.add_output<decl::Float>(N_("H"));
+ b.add_output<decl::Float>(N_("S"));
+ b.add_output<decl::Float>(N_("V"));
+}
+
+static int gpu_shader_sephsv(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "separate_hsv", in, out);
+}
+
+} // namespace blender::nodes::node_shader_sepcomb_hsv_cc
+
+void register_node_type_sh_sephsv()
+{
+ namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTER);
+ ntype.declare = file_ns::node_declare_sephsv;
+ node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
+
+ nodeRegisterType(&ntype);
+}
+
+namespace blender::nodes::node_shader_sepcomb_hsv_cc {
+
+/* **************** COMBINE HSV ******************** */
+
+static void node_declare_combhsv(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Float>(N_("H")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
+ b.add_input<decl::Float>(N_("S")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
+ b.add_input<decl::Float>(N_("V")).default_value(0.0f).min(0.0f).max(1.0f).subtype(PROP_UNSIGNED);
+ b.add_output<decl::Color>(N_("Color"));
+}
+
+static int gpu_shader_combhsv(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "combine_hsv", in, out);
+}
+
+} // namespace blender::nodes::node_shader_sepcomb_hsv_cc
+
+void register_node_type_sh_combhsv()
+{
+ namespace file_ns = blender::nodes::node_shader_sepcomb_hsv_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTER);
+ ntype.declare = file_ns::node_declare_combhsv;
+ node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
+
+ nodeRegisterType(&ntype);
+}