diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc new file mode 100644 index 00000000000..4984a530d8b --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc @@ -0,0 +1,177 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +namespace blender::nodes { + +static void sh_node_seprgb_declare(NodeDeclarationBuilder &b) +{ + b.is_function_node(); + b.add_input<decl::Color>(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); + b.add_output<decl::Float>(N_("R")); + b.add_output<decl::Float>(N_("G")); + b.add_output<decl::Float>(N_("B")); +}; + +} // namespace blender::nodes + +static void node_shader_exec_seprgb(void *UNUSED(data), + int UNUSED(thread), + bNode *UNUSED(node), + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float col[3]; + nodestack_get_vec(col, SOCK_VECTOR, in[0]); + + out[0]->vec[0] = col[0]; + out[1]->vec[0] = col[1]; + out[2]->vec[0] = col[2]; +} + +static int gpu_shader_seprgb(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "separate_rgb", in, out); +} + +class SeparateRGBFunction : public blender::fn::MultiFunction { + public: + SeparateRGBFunction() + { + static blender::fn::MFSignature signature = create_signature(); + this->set_signature(&signature); + } + + static blender::fn::MFSignature create_signature() + { + blender::fn::MFSignatureBuilder signature{"Separate RGB"}; + signature.single_input<blender::ColorGeometry4f>("Color"); + signature.single_output<float>("R"); + signature.single_output<float>("G"); + signature.single_output<float>("B"); + return signature.build(); + } + + void call(blender::IndexMask mask, + blender::fn::MFParams params, + blender::fn::MFContext UNUSED(context)) const override + { + const blender::VArray<blender::ColorGeometry4f> &colors = + params.readonly_single_input<blender::ColorGeometry4f>(0, "Color"); + blender::MutableSpan<float> rs = params.uninitialized_single_output<float>(1, "R"); + blender::MutableSpan<float> gs = params.uninitialized_single_output<float>(2, "G"); + blender::MutableSpan<float> bs = params.uninitialized_single_output<float>(3, "B"); + + for (int64_t i : mask) { + blender::ColorGeometry4f color = colors[i]; + rs[i] = color.r; + gs[i] = color.g; + bs[i] = color.b; + } + } +}; + +static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) +{ + static SeparateRGBFunction fn; + builder.set_matching_fn(fn); +} + +void register_node_type_sh_seprgb() +{ + static bNodeType ntype; + + sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0); + ntype.declare = blender::nodes::sh_node_seprgb_declare; + node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_seprgb); + node_type_gpu(&ntype, gpu_shader_seprgb); + ntype.build_multi_function = sh_node_seprgb_build_multi_function; + + nodeRegisterType(&ntype); +} + +namespace blender::nodes { + +static void sh_node_combrgb_declare(NodeDeclarationBuilder &b) +{ + b.is_function_node(); + b.add_input<decl::Float>(N_("R")).min(0.0f).max(1.0f); + b.add_input<decl::Float>(N_("G")).min(0.0f).max(1.0f); + b.add_input<decl::Float>(N_("B")).min(0.0f).max(1.0f); + b.add_output<decl::Color>(N_("Image")); +}; + +} // namespace blender::nodes + +static void node_shader_exec_combrgb(void *UNUSED(data), + int UNUSED(thread), + bNode *UNUSED(node), + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float r, g, b; + nodestack_get_vec(&r, SOCK_FLOAT, in[0]); + nodestack_get_vec(&g, SOCK_FLOAT, in[1]); + nodestack_get_vec(&b, SOCK_FLOAT, in[2]); + + out[0]->vec[0] = r; + out[0]->vec[1] = g; + out[0]->vec[2] = b; +} + +static int gpu_shader_combrgb(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "combine_rgb", in, out); +} + +static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) +{ + static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::ColorGeometry4f> fn{ + "Combine RGB", + [](float r, float g, float b) { return blender::ColorGeometry4f(r, g, b, 1.0f); }}; + builder.set_matching_fn(fn); +} + +void register_node_type_sh_combrgb() +{ + static bNodeType ntype; + + sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0); + ntype.declare = blender::nodes::sh_node_combrgb_declare; + node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_combrgb); + node_type_gpu(&ntype, gpu_shader_combrgb); + ntype.build_multi_function = sh_node_combrgb_build_multi_function; + + nodeRegisterType(&ntype); +} |