Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc177
1 files changed, 177 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
new file mode 100644
index 00000000000..4984a530d8b
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
@@ -0,0 +1,177 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+namespace blender::nodes {
+
+static void sh_node_seprgb_declare(NodeDeclarationBuilder &b)
+{
+ b.is_function_node();
+ b.add_input<decl::Color>(N_("Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
+ b.add_output<decl::Float>(N_("R"));
+ b.add_output<decl::Float>(N_("G"));
+ b.add_output<decl::Float>(N_("B"));
+};
+
+} // namespace blender::nodes
+
+static void node_shader_exec_seprgb(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *UNUSED(node),
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **in,
+ bNodeStack **out)
+{
+ float col[3];
+ nodestack_get_vec(col, SOCK_VECTOR, in[0]);
+
+ out[0]->vec[0] = col[0];
+ out[1]->vec[0] = col[1];
+ out[2]->vec[0] = col[2];
+}
+
+static int gpu_shader_seprgb(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "separate_rgb", in, out);
+}
+
+class SeparateRGBFunction : public blender::fn::MultiFunction {
+ public:
+ SeparateRGBFunction()
+ {
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"Separate RGB"};
+ signature.single_input<blender::ColorGeometry4f>("Color");
+ signature.single_output<float>("R");
+ signature.single_output<float>("G");
+ signature.single_output<float>("B");
+ return signature.build();
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ const blender::VArray<blender::ColorGeometry4f> &colors =
+ params.readonly_single_input<blender::ColorGeometry4f>(0, "Color");
+ blender::MutableSpan<float> rs = params.uninitialized_single_output<float>(1, "R");
+ blender::MutableSpan<float> gs = params.uninitialized_single_output<float>(2, "G");
+ blender::MutableSpan<float> bs = params.uninitialized_single_output<float>(3, "B");
+
+ for (int64_t i : mask) {
+ blender::ColorGeometry4f color = colors[i];
+ rs[i] = color.r;
+ gs[i] = color.g;
+ bs[i] = color.b;
+ }
+ }
+};
+
+static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
+{
+ static SeparateRGBFunction fn;
+ builder.set_matching_fn(fn);
+}
+
+void register_node_type_sh_seprgb()
+{
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0);
+ ntype.declare = blender::nodes::sh_node_seprgb_declare;
+ node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_seprgb);
+ node_type_gpu(&ntype, gpu_shader_seprgb);
+ ntype.build_multi_function = sh_node_seprgb_build_multi_function;
+
+ nodeRegisterType(&ntype);
+}
+
+namespace blender::nodes {
+
+static void sh_node_combrgb_declare(NodeDeclarationBuilder &b)
+{
+ b.is_function_node();
+ b.add_input<decl::Float>(N_("R")).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("G")).min(0.0f).max(1.0f);
+ b.add_input<decl::Float>(N_("B")).min(0.0f).max(1.0f);
+ b.add_output<decl::Color>(N_("Image"));
+};
+
+} // namespace blender::nodes
+
+static void node_shader_exec_combrgb(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *UNUSED(node),
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **in,
+ bNodeStack **out)
+{
+ float r, g, b;
+ nodestack_get_vec(&r, SOCK_FLOAT, in[0]);
+ nodestack_get_vec(&g, SOCK_FLOAT, in[1]);
+ nodestack_get_vec(&b, SOCK_FLOAT, in[2]);
+
+ out[0]->vec[0] = r;
+ out[0]->vec[1] = g;
+ out[0]->vec[2] = b;
+}
+
+static int gpu_shader_combrgb(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "combine_rgb", in, out);
+}
+
+static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
+{
+ static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::ColorGeometry4f> fn{
+ "Combine RGB",
+ [](float r, float g, float b) { return blender::ColorGeometry4f(r, g, b, 1.0f); }};
+ builder.set_matching_fn(fn);
+}
+
+void register_node_type_sh_combrgb()
+{
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0);
+ ntype.declare = blender::nodes::sh_node_combrgb_declare;
+ node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_combrgb);
+ node_type_gpu(&ntype, gpu_shader_combrgb);
+ ntype.build_multi_function = sh_node_combrgb_build_multi_function;
+
+ nodeRegisterType(&ntype);
+}