diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc new file mode 100644 index 00000000000..1bbfa629462 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc @@ -0,0 +1,142 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2014 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +namespace blender::nodes { + +static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b) +{ + b.is_function_node(); + b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f); + b.add_output<decl::Float>(N_("X")); + b.add_output<decl::Float>(N_("Y")); + b.add_output<decl::Float>(N_("Z")); +}; + +} // namespace blender::nodes + +static int gpu_shader_sepxyz(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "separate_xyz", in, out); +} + +class MF_SeparateXYZ : public blender::fn::MultiFunction { + public: + MF_SeparateXYZ() + { + static blender::fn::MFSignature signature = create_signature(); + this->set_signature(&signature); + } + + static blender::fn::MFSignature create_signature() + { + blender::fn::MFSignatureBuilder signature{"Separate XYZ"}; + signature.single_input<blender::float3>("XYZ"); + signature.single_output<float>("X"); + signature.single_output<float>("Y"); + signature.single_output<float>("Z"); + return signature.build(); + } + + void call(blender::IndexMask mask, + blender::fn::MFParams params, + blender::fn::MFContext UNUSED(context)) const override + { + const blender::VArray<blender::float3> &vectors = + params.readonly_single_input<blender::float3>(0, "XYZ"); + blender::MutableSpan<float> xs = params.uninitialized_single_output<float>(1, "X"); + blender::MutableSpan<float> ys = params.uninitialized_single_output<float>(2, "Y"); + blender::MutableSpan<float> zs = params.uninitialized_single_output<float>(3, "Z"); + + for (int64_t i : mask) { + blender::float3 xyz = vectors[i]; + xs[i] = xyz.x; + ys[i] = xyz.y; + zs[i] = xyz.z; + } + } +}; + +static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) +{ + static MF_SeparateXYZ separate_fn; + builder.set_matching_fn(separate_fn); +} + +void register_node_type_sh_sepxyz(void) +{ + static bNodeType ntype; + + sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0); + ntype.declare = blender::nodes::sh_node_sepxyz_declare; + node_type_gpu(&ntype, gpu_shader_sepxyz); + ntype.build_multi_function = sh_node_sepxyz_build_multi_function; + + nodeRegisterType(&ntype); +} + +namespace blender::nodes { + +static void sh_node_combxyz_declare(NodeDeclarationBuilder &b) +{ + b.is_function_node(); + b.add_input<decl::Float>(N_("X")).min(-10000.0f).max(10000.0f); + b.add_input<decl::Float>(N_("Y")).min(-10000.0f).max(10000.0f); + b.add_input<decl::Float>(N_("Z")).min(-10000.0f).max(10000.0f); + b.add_output<decl::Vector>(N_("Vector")); +}; + +} // namespace blender::nodes + +static int gpu_shader_combxyz(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "combine_xyz", in, out); +} + +static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) +{ + static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{ + "Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }}; + builder.set_matching_fn(fn); +} + +void register_node_type_sh_combxyz(void) +{ + static bNodeType ntype; + + sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0); + ntype.declare = blender::nodes::sh_node_combxyz_declare; + node_type_gpu(&ntype, gpu_shader_combxyz); + ntype.build_multi_function = sh_node_combxyz_build_multi_function; + + nodeRegisterType(&ntype); +} |