diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c new file mode 100644 index 00000000000..25c30aa4081 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c @@ -0,0 +1,60 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_shadertorgb_in[] = { + {SOCK_SHADER, N_("Shader")}, + {-1, ""}, +}; + +static bNodeSocketTemplate sh_node_shadertorgb_out[] = { + {SOCK_RGBA, N_("Color")}, + {SOCK_FLOAT, N_("Alpha")}, + {-1, ""}, +}; + +static int node_shader_gpu_shadertorgb(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + /* Because node_shader_to_rgba is using fallback_cubemap() + * we need to tag material as glossy. */ + GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); + + return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); +} + +/* node type definition */ +void register_node_type_sh_shadertorgb(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0); + node_type_socket_templates(&ntype, sh_node_shadertorgb_in, sh_node_shadertorgb_out); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + node_type_gpu(&ntype, node_shader_gpu_shadertorgb); + + nodeRegisterType(&ntype); +} |