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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c60
1 files changed, 60 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c
new file mode 100644
index 00000000000..25c30aa4081
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.c
@@ -0,0 +1,60 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_shadertorgb_in[] = {
+ {SOCK_SHADER, N_("Shader")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate sh_node_shadertorgb_out[] = {
+ {SOCK_RGBA, N_("Color")},
+ {SOCK_FLOAT, N_("Alpha")},
+ {-1, ""},
+};
+
+static int node_shader_gpu_shadertorgb(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ /* Because node_shader_to_rgba is using fallback_cubemap()
+ * we need to tag material as glossy. */
+ GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY);
+
+ return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_shadertorgb(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0);
+ node_type_socket_templates(&ntype, sh_node_shadertorgb_in, sh_node_shadertorgb_out);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_shadertorgb);
+
+ nodeRegisterType(&ntype);
+}