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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_squeeze.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.c21
1 files changed, 10 insertions, 11 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
index adab396be02..8073f4b01d2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
@@ -33,20 +33,19 @@
#include "node_shader_util.h"
/* **************** VALUE SQUEEZE ******************** */
-static bNodeSocketTemplate sh_node_squeeze_in[]= {
- { SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
- { SOCK_FLOAT, 1, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
- { SOCK_FLOAT, 1, N_("Center"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
- { -1, 0, "" }
+static bNodeSocketTemplate sh_node_squeeze_in[] = {
+ { SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
+ { SOCK_FLOAT, 1, N_("Center"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
+ { -1, 0, "" }
};
-static bNodeSocketTemplate sh_node_squeeze_out[]= {
- { SOCK_FLOAT, 0, N_("Value")},
- { -1, 0, "" }
+static bNodeSocketTemplate sh_node_squeeze_out[] = {
+ { SOCK_FLOAT, 0, N_("Value")},
+ { -1, 0, "" }
};
-static void node_shader_exec_squeeze(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in,
-bNodeStack **out)
+static void node_shader_exec_squeeze(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
{
float vec[3];
@@ -54,7 +53,7 @@ bNodeStack **out)
nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]);
nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]);
- out[0]->vec[0] = 1.0f / (1.0f + pow(M_E, -((vec[0] - vec[2]) * vec[1])));
+ out[0]->vec[0] = 1.0f / (1.0f + powf(M_E, -((vec[0] - vec[2]) * vec[1])));
}
static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)