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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_squeeze.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.cc76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
new file mode 100644
index 00000000000..9b32a675404
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc
@@ -0,0 +1,76 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+namespace blender::nodes::node_shader_squeeze_cc {
+
+/* **************** VALUE SQUEEZE ******************** */
+static bNodeSocketTemplate sh_node_squeeze_in[] = {
+ {SOCK_FLOAT, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("Center"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE},
+ {-1, ""}};
+
+static bNodeSocketTemplate sh_node_squeeze_out[] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}};
+
+static void node_shader_exec_squeeze(void *UNUSED(data),
+ int UNUSED(thread),
+ bNode *UNUSED(node),
+ bNodeExecData *UNUSED(execdata),
+ bNodeStack **in,
+ bNodeStack **out)
+{
+ float vec[3];
+
+ nodestack_get_vec(vec, SOCK_FLOAT, in[0]);
+ nodestack_get_vec(vec + 1, SOCK_FLOAT, in[1]);
+ nodestack_get_vec(vec + 2, SOCK_FLOAT, in[2]);
+
+ out[0]->vec[0] = 1.0f / (1.0f + powf(M_E, -((vec[0] - vec[2]) * vec[1])));
+}
+
+static int gpu_shader_squeeze(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "squeeze", in, out);
+}
+
+} // namespace blender::nodes::node_shader_squeeze_cc
+
+void register_node_type_sh_squeeze()
+{
+ namespace file_ns = blender::nodes::node_shader_squeeze_cc;
+
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER, 0);
+ node_type_socket_templates(&ntype, file_ns::sh_node_squeeze_in, file_ns::sh_node_squeeze_out);
+ node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_squeeze);
+ node_type_gpu(&ntype, file_ns::gpu_shader_squeeze);
+
+ nodeRegisterType(&ntype);
+}