diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_squeeze.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_squeeze.cc | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.cc b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc new file mode 100644 index 00000000000..9b32a675404 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.cc @@ -0,0 +1,76 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +namespace blender::nodes::node_shader_squeeze_cc { + +/* **************** VALUE SQUEEZE ******************** */ +static bNodeSocketTemplate sh_node_squeeze_in[] = { + {SOCK_FLOAT, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, + {SOCK_FLOAT, N_("Width"), 1.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, + {SOCK_FLOAT, N_("Center"), 0.0f, 0.0f, 0.0f, 0.0f, -100.0f, 100.0f, PROP_NONE}, + {-1, ""}}; + +static bNodeSocketTemplate sh_node_squeeze_out[] = {{SOCK_FLOAT, N_("Value")}, {-1, ""}}; + +static void node_shader_exec_squeeze(void *UNUSED(data), + int UNUSED(thread), + bNode *UNUSED(node), + bNodeExecData *UNUSED(execdata), + bNodeStack **in, + bNodeStack **out) +{ + float vec[3]; + + nodestack_get_vec(vec, SOCK_FLOAT, in[0]); + nodestack_get_vec(vec + 1, SOCK_FLOAT, in[1]); + nodestack_get_vec(vec + 2, SOCK_FLOAT, in[2]); + + out[0]->vec[0] = 1.0f / (1.0f + powf(M_E, -((vec[0] - vec[2]) * vec[1]))); +} + +static int gpu_shader_squeeze(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "squeeze", in, out); +} + +} // namespace blender::nodes::node_shader_squeeze_cc + +void register_node_type_sh_squeeze() +{ + namespace file_ns = blender::nodes::node_shader_squeeze_cc; + + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTER, 0); + node_type_socket_templates(&ntype, file_ns::sh_node_squeeze_in, file_ns::sh_node_squeeze_out); + node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_squeeze); + node_type_gpu(&ntype, file_ns::gpu_shader_squeeze); + + nodeRegisterType(&ntype); +} |