diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c index 8c83fa47815..7dfac32e85b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c @@ -46,22 +46,15 @@ static bNodeSocketTemplate sh_node_subsurface_scattering_out[] = { static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node) { - /*bNodeSocket *sock;*/ - - node->custom1 = SHD_SUBSURFACE_CUBIC; - - /*for (sock = node->inputs.first; sock; sock = sock->next) { - if (STREQ(sock->name, "Sharpness")) { - bNodeSocketValueFloat *dval = sock->default_value; - dval->value = 0.0f; - } - }*/ + node->custom1 = SHD_SUBSURFACE_BURLEY; } static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[5].link) in[5].link = GPU_builtin(GPU_VIEW_NORMAL); + else + GPU_link(mat, "direction_transform_m4v3", in[5].link, GPU_builtin(GPU_VIEW_MATRIX), &in[5].link); return GPU_stack_link(mat, "node_subsurface_scattering", in, out); } |