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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c13
1 files changed, 3 insertions, 10 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
index 8c83fa47815..7dfac32e85b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
@@ -46,22 +46,15 @@ static bNodeSocketTemplate sh_node_subsurface_scattering_out[] = {
static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node)
{
- /*bNodeSocket *sock;*/
-
- node->custom1 = SHD_SUBSURFACE_CUBIC;
-
- /*for (sock = node->inputs.first; sock; sock = sock->next) {
- if (STREQ(sock->name, "Sharpness")) {
- bNodeSocketValueFloat *dval = sock->default_value;
- dval->value = 0.0f;
- }
- }*/
+ node->custom1 = SHD_SUBSURFACE_BURLEY;
}
static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
if (!in[5].link)
in[5].link = GPU_builtin(GPU_VIEW_NORMAL);
+ else
+ GPU_link(mat, "direction_transform_m4v3", in[5].link, GPU_builtin(GPU_VIEW_MATRIX), &in[5].link);
return GPU_stack_link(mat, "node_subsurface_scattering", in, out);
}