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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_brick.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.c13
1 files changed, 10 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
index 569eaf5ff9b..bb7f2166a8a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
@@ -64,12 +64,19 @@ static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_tex_brick(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- if (!in[0].link)
+ if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
+ GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
+ }
node_shader_gpu_tex_mapping(mat, node, in, out);
-
- return GPU_stack_link(mat, "node_tex_brick", in, out);
+ NodeTexBrick *tex = (NodeTexBrick *)node->storage;
+ float offset_freq = tex->offset_freq;
+ float squash_freq = tex->squash_freq;
+ return GPU_stack_link(mat, "node_tex_brick",
+ in, out,
+ GPU_uniform(&tex->offset), GPU_uniform(&offset_freq),
+ GPU_uniform(&tex->squash), GPU_uniform(&squash_freq));
}
/* node type definition */