diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_brick.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_brick.c | 181 |
1 files changed, 0 insertions, 181 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c deleted file mode 100644 index 1b802f1dfd7..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ /dev/null @@ -1,181 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - */ - -#include "../node_shader_util.h" - -/* **************** OUTPUT ******************** */ - -static bNodeSocketTemplate sh_node_tex_brick_in[] = { - {SOCK_VECTOR, - N_("Vector"), - 0.0f, - 0.0f, - 0.0f, - 0.0f, - 0.0f, - 1.0f, - PROP_NONE, - SOCK_HIDE_VALUE | SOCK_NO_INTERNAL_LINK}, - {SOCK_RGBA, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, - {SOCK_RGBA, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f}, - {SOCK_RGBA, - N_("Mortar"), - 0.0f, - 0.0f, - 0.0f, - 1.0f, - 0.0f, - 1.0f, - PROP_NONE, - SOCK_NO_INTERNAL_LINK}, - {SOCK_FLOAT, - N_("Scale"), - 5.0f, - 0.0f, - 0.0f, - 0.0f, - -1000.0f, - 1000.0f, - PROP_NONE, - SOCK_NO_INTERNAL_LINK}, - {SOCK_FLOAT, - N_("Mortar Size"), - 0.02f, - 0.0f, - 0.0f, - 0.0f, - 0.0f, - 0.125f, - PROP_NONE, - SOCK_NO_INTERNAL_LINK}, - {SOCK_FLOAT, - N_("Mortar Smooth"), - 0.0f, - 0.0f, - 0.0f, - 0.0f, - 0.0f, - 1.0f, - PROP_NONE, - SOCK_NO_INTERNAL_LINK}, - {SOCK_FLOAT, - N_("Bias"), - 0.0f, - 0.0f, - 0.0f, - 0.0f, - -1.0f, - 1.0f, - PROP_NONE, - SOCK_NO_INTERNAL_LINK}, - {SOCK_FLOAT, - N_("Brick Width"), - 0.5f, - 0.0f, - 0.0f, - 0.0f, - 0.01f, - 100.0f, - PROP_NONE, - SOCK_NO_INTERNAL_LINK}, - {SOCK_FLOAT, - N_("Row Height"), - 0.25f, - 0.0f, - 0.0f, - 0.0f, - 0.01f, - 100.0f, - PROP_NONE, - SOCK_NO_INTERNAL_LINK}, - {-1, ""}, -}; - -static bNodeSocketTemplate sh_node_tex_brick_out[] = { - {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - {SOCK_FLOAT, - N_("Fac"), - 0.0f, - 0.0f, - 0.0f, - 0.0f, - 0.0f, - 1.0f, - PROP_FACTOR, - SOCK_NO_INTERNAL_LINK}, - {-1, ""}, -}; - -static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) -{ - NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick"); - BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); - BKE_texture_colormapping_default(&tex->base.color_mapping); - - tex->offset = 0.5f; - tex->squash = 1.0f; - tex->offset_freq = 2; - tex->squash_freq = 2; - - node->storage = tex; - - LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) { - if (STREQ(sock->name, "Mortar Smooth")) { - ((bNodeSocketValueFloat *)sock->default_value)->value = 0.1f; - } - } -} - -static int node_shader_gpu_tex_brick(GPUMaterial *mat, - bNode *node, - bNodeExecData *UNUSED(execdata), - GPUNodeStack *in, - GPUNodeStack *out) -{ - node_shader_gpu_default_tex_coord(mat, node, &in[0].link); - node_shader_gpu_tex_mapping(mat, node, in, out); - NodeTexBrick *tex = (NodeTexBrick *)node->storage; - float offset_freq = tex->offset_freq; - float squash_freq = tex->squash_freq; - return GPU_stack_link(mat, - node, - "node_tex_brick", - in, - out, - GPU_uniform(&tex->offset), - GPU_constant(&offset_freq), - GPU_uniform(&tex->squash), - GPU_constant(&squash_freq)); -} - -/* node type definition */ -void register_node_type_sh_tex_brick(void) -{ - static bNodeType ntype; - - sh_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0); - node_type_socket_templates(&ntype, sh_node_tex_brick_in, sh_node_tex_brick_out); - node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, node_shader_init_tex_brick); - node_type_storage( - &ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, node_shader_gpu_tex_brick); - - nodeRegisterType(&ntype); -} |