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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_brick.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.c181
1 files changed, 0 insertions, 181 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
deleted file mode 100644
index 1b802f1dfd7..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- */
-
-#include "../node_shader_util.h"
-
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_tex_brick_in[] = {
- {SOCK_VECTOR,
- N_("Vector"),
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- PROP_NONE,
- SOCK_HIDE_VALUE | SOCK_NO_INTERNAL_LINK},
- {SOCK_RGBA, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
- {SOCK_RGBA, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
- {SOCK_RGBA,
- N_("Mortar"),
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- 0.0f,
- 1.0f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
- {SOCK_FLOAT,
- N_("Scale"),
- 5.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- -1000.0f,
- 1000.0f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
- {SOCK_FLOAT,
- N_("Mortar Size"),
- 0.02f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.125f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
- {SOCK_FLOAT,
- N_("Mortar Smooth"),
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
- {SOCK_FLOAT,
- N_("Bias"),
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- -1.0f,
- 1.0f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
- {SOCK_FLOAT,
- N_("Brick Width"),
- 0.5f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.01f,
- 100.0f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
- {SOCK_FLOAT,
- N_("Row Height"),
- 0.25f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.01f,
- 100.0f,
- PROP_NONE,
- SOCK_NO_INTERNAL_LINK},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_tex_brick_out[] = {
- {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- {SOCK_FLOAT,
- N_("Fac"),
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- PROP_FACTOR,
- SOCK_NO_INTERNAL_LINK},
- {-1, ""},
-};
-
-static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
-{
- NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick");
- BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
- BKE_texture_colormapping_default(&tex->base.color_mapping);
-
- tex->offset = 0.5f;
- tex->squash = 1.0f;
- tex->offset_freq = 2;
- tex->squash_freq = 2;
-
- node->storage = tex;
-
- LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
- if (STREQ(sock->name, "Mortar Smooth")) {
- ((bNodeSocketValueFloat *)sock->default_value)->value = 0.1f;
- }
- }
-}
-
-static int node_shader_gpu_tex_brick(GPUMaterial *mat,
- bNode *node,
- bNodeExecData *UNUSED(execdata),
- GPUNodeStack *in,
- GPUNodeStack *out)
-{
- node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
- node_shader_gpu_tex_mapping(mat, node, in, out);
- NodeTexBrick *tex = (NodeTexBrick *)node->storage;
- float offset_freq = tex->offset_freq;
- float squash_freq = tex->squash_freq;
- return GPU_stack_link(mat,
- node,
- "node_tex_brick",
- in,
- out,
- GPU_uniform(&tex->offset),
- GPU_constant(&offset_freq),
- GPU_uniform(&tex->squash),
- GPU_constant(&squash_freq));
-}
-
-/* node type definition */
-void register_node_type_sh_tex_brick(void)
-{
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
- node_type_socket_templates(&ntype, sh_node_tex_brick_in, sh_node_tex_brick_out);
- node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
- node_type_init(&ntype, node_shader_init_tex_brick);
- node_type_storage(
- &ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage);
- node_type_gpu(&ntype, node_shader_gpu_tex_brick);
-
- nodeRegisterType(&ntype);
-}