diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_brick.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_brick.cc | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc index ab5199c5fac..b840bd75e42 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc @@ -27,34 +27,34 @@ namespace blender::nodes { static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b) { b.is_function_node(); - b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f).implicit_field(); - b.add_input<decl::Color>("Color1").default_value({0.8f, 0.8f, 0.8f, 1.0f}); - b.add_input<decl::Color>("Color2").default_value({0.2f, 0.2f, 0.2f, 1.0f}); - b.add_input<decl::Color>("Mortar").default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links(); - b.add_input<decl::Float>("Scale") + b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field(); + b.add_input<decl::Color>(N_("Color1")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); + b.add_input<decl::Color>(N_("Color2")).default_value({0.2f, 0.2f, 0.2f, 1.0f}); + b.add_input<decl::Color>(N_("Mortar")).default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links(); + b.add_input<decl::Float>(N_("Scale")) .min(-1000.0f) .max(1000.0f) .default_value(5.0f) .no_muted_links(); - b.add_input<decl::Float>("Mortar Size") + b.add_input<decl::Float>(N_("Mortar Size")) .min(0.0f) .max(0.125f) .default_value(0.02f) .no_muted_links(); - b.add_input<decl::Float>("Mortar Smooth").min(0.0f).max(1.0f).no_muted_links(); - b.add_input<decl::Float>("Bias").min(-1.0f).max(1.0f).no_muted_links(); - b.add_input<decl::Float>("Brick Width") + b.add_input<decl::Float>(N_("Mortar Smooth")).min(0.0f).max(1.0f).no_muted_links(); + b.add_input<decl::Float>(N_("Bias")).min(-1.0f).max(1.0f).no_muted_links(); + b.add_input<decl::Float>(N_("Brick Width")) .min(0.01f) .max(100.0f) .default_value(0.5f) .no_muted_links(); - b.add_input<decl::Float>("Row Height") + b.add_input<decl::Float>(N_("Row Height")) .min(0.01f) .max(100.0f) .default_value(0.25f) .no_muted_links(); - b.add_output<decl::Color>("Color"); - b.add_output<decl::Float>("Fac"); + b.add_output<decl::Color>(N_("Color")); + b.add_output<decl::Float>(N_("Fac")); }; } // namespace blender::nodes |