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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_brick.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index ab5199c5fac..b840bd75e42 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -27,34 +27,34 @@ namespace blender::nodes {
static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f).implicit_field();
- b.add_input<decl::Color>("Color1").default_value({0.8f, 0.8f, 0.8f, 1.0f});
- b.add_input<decl::Color>("Color2").default_value({0.2f, 0.2f, 0.2f, 1.0f});
- b.add_input<decl::Color>("Mortar").default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links();
- b.add_input<decl::Float>("Scale")
+ b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field();
+ b.add_input<decl::Color>(N_("Color1")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
+ b.add_input<decl::Color>(N_("Color2")).default_value({0.2f, 0.2f, 0.2f, 1.0f});
+ b.add_input<decl::Color>(N_("Mortar")).default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links();
+ b.add_input<decl::Float>(N_("Scale"))
.min(-1000.0f)
.max(1000.0f)
.default_value(5.0f)
.no_muted_links();
- b.add_input<decl::Float>("Mortar Size")
+ b.add_input<decl::Float>(N_("Mortar Size"))
.min(0.0f)
.max(0.125f)
.default_value(0.02f)
.no_muted_links();
- b.add_input<decl::Float>("Mortar Smooth").min(0.0f).max(1.0f).no_muted_links();
- b.add_input<decl::Float>("Bias").min(-1.0f).max(1.0f).no_muted_links();
- b.add_input<decl::Float>("Brick Width")
+ b.add_input<decl::Float>(N_("Mortar Smooth")).min(0.0f).max(1.0f).no_muted_links();
+ b.add_input<decl::Float>(N_("Bias")).min(-1.0f).max(1.0f).no_muted_links();
+ b.add_input<decl::Float>(N_("Brick Width"))
.min(0.01f)
.max(100.0f)
.default_value(0.5f)
.no_muted_links();
- b.add_input<decl::Float>("Row Height")
+ b.add_input<decl::Float>(N_("Row Height"))
.min(0.01f)
.max(100.0f)
.default_value(0.25f)
.no_muted_links();
- b.add_output<decl::Color>("Color");
- b.add_output<decl::Float>("Fac");
+ b.add_output<decl::Color>(N_("Color"));
+ b.add_output<decl::Float>(N_("Fac"));
};
} // namespace blender::nodes