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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_coord.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
index 781b1bb5a93..85eca6ae990 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
@@ -46,10 +46,18 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *UNUSED(node), bNod
{
GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, "");
-
- return GPU_stack_link(mat, "node_tex_coord", in, out,
- GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
- GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), orco, mtface);
+ GPUMatType type = GPU_Material_get_type(mat);
+
+ if (type == GPU_MATERIAL_TYPE_MESH) {
+ return GPU_stack_link(mat, "node_tex_coord", in, out,
+ GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
+ GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), orco, mtface);
+ }
+ else {
+ return GPU_stack_link(mat, "node_tex_coord_background", in, out,
+ GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
+ GPU_builtin(GPU_INVERSE_VIEW_MATRIX), GPU_builtin(GPU_INVERSE_OBJECT_MATRIX), orco, mtface);
+ }
}
/* node type definition */