diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_environment.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_environment.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index 41c978e75ba..26a1db1f3a6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -90,7 +90,7 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, sampler &= ~GPU_SAMPLER_REPEAT; } - const char *gpufunc; + const char *gpu_fn; static const char *names[] = { "node_tex_image_linear", "node_tex_image_cubic", @@ -98,19 +98,19 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, switch (tex->interpolation) { case SHD_INTERP_LINEAR: - gpufunc = names[0]; + gpu_fn = names[0]; break; case SHD_INTERP_CLOSEST: sampler &= ~(GPU_SAMPLER_FILTER | GPU_SAMPLER_MIPMAP); - gpufunc = names[0]; + gpu_fn = names[0]; break; default: - gpufunc = names[1]; + gpu_fn = names[1]; break; } /* Sample texture with correct interpolation. */ - GPU_link(mat, gpufunc, in[0].link, GPU_image(mat, ima, iuser, sampler), &out[0].link, &outalpha); + GPU_link(mat, gpu_fn, in[0].link, GPU_image(mat, ima, iuser, sampler), &out[0].link, &outalpha); if (out[0].hasoutput) { if (ELEM(ima->alpha_mode, IMA_ALPHA_IGNORE, IMA_ALPHA_CHANNEL_PACKED) || |