diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_environment.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_environment.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc index dbff092234b..df5fbac3ab5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc @@ -37,15 +37,15 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, NodeTexImage *tex_original = (NodeTexImage *)node_original->storage; ImageUser *iuser = &tex_original->iuser; eGPUSamplerState sampler = GPU_SAMPLER_REPEAT | GPU_SAMPLER_ANISO | GPU_SAMPLER_FILTER; - /* TODO(fclem): For now assume mipmap is always enabled. */ + /* TODO(@fclem): For now assume mipmap is always enabled. */ if (true) { sampler |= GPU_SAMPLER_MIPMAP; } GPUNodeLink *outalpha; - /* HACK(fclem): For lookdev mode: do not compile an empty environment and just create an empty - * texture entry point. We manually bind to it after DRW_shgroup_add_material_resources(). */ + /* HACK(@fclem): For lookdev mode: do not compile an empty environment and just create an empty + * texture entry point. We manually bind to it after #DRW_shgroup_add_material_resources(). */ if (!ima && !GPU_material_flag_get(mat, GPU_MATFLAG_LOOKDEV_HACK)) { return GPU_stack_link(mat, node, "node_tex_environment_empty", in, out); } |