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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_environment.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
index dbff092234b..df5fbac3ab5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
@@ -37,15 +37,15 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat,
NodeTexImage *tex_original = (NodeTexImage *)node_original->storage;
ImageUser *iuser = &tex_original->iuser;
eGPUSamplerState sampler = GPU_SAMPLER_REPEAT | GPU_SAMPLER_ANISO | GPU_SAMPLER_FILTER;
- /* TODO(fclem): For now assume mipmap is always enabled. */
+ /* TODO(@fclem): For now assume mipmap is always enabled. */
if (true) {
sampler |= GPU_SAMPLER_MIPMAP;
}
GPUNodeLink *outalpha;
- /* HACK(fclem): For lookdev mode: do not compile an empty environment and just create an empty
- * texture entry point. We manually bind to it after DRW_shgroup_add_material_resources(). */
+ /* HACK(@fclem): For lookdev mode: do not compile an empty environment and just create an empty
+ * texture entry point. We manually bind to it after #DRW_shgroup_add_material_resources(). */
if (!ima && !GPU_material_flag_get(mat, GPU_MATFLAG_LOOKDEV_HACK)) {
return GPU_stack_link(mat, node, "node_tex_environment_empty", in, out);
}