diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_magic.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_magic.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc index 205d3b89016..f68f1747b21 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc @@ -11,19 +11,19 @@ namespace blender::nodes::node_shader_tex_magic_cc { static void sh_node_tex_magic_declare(NodeDeclarationBuilder &b) { b.is_function_node(); - b.add_input<decl::Vector>(N_("Vector")).implicit_field(); + b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position); b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f); b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(1.0f); b.add_output<decl::Color>(N_("Color")).no_muted_links(); b.add_output<decl::Float>(N_("Fac")).no_muted_links(); } -static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_magic(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "turbulence_depth", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } -static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_magic(bNodeTree * /*ntree*/, bNode *node) { NodeTexMagic *tex = MEM_cnew<NodeTexMagic>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -35,7 +35,7 @@ static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_magic(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -70,7 +70,7 @@ class MagicFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); const VArray<float> &scale = params.readonly_single_input<float>(1, "Scale"); @@ -177,10 +177,10 @@ void register_node_type_sh_tex_magic() sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE); ntype.declare = file_ns::sh_node_tex_magic_declare; ntype.draw_buttons = file_ns::node_shader_buts_tex_magic; - node_type_init(&ntype, file_ns::node_shader_init_tex_magic); + ntype.initfunc = file_ns::node_shader_init_tex_magic; node_type_storage( &ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_magic); + ntype.gpu_fn = file_ns::node_shader_gpu_tex_magic; ntype.build_multi_function = file_ns::sh_node_magic_tex_build_multi_function; nodeRegisterType(&ntype); |