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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_magic.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index 95c4a8b8e46..b2ba0e52f02 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -11,19 +11,19 @@ namespace blender::nodes::node_shader_tex_magic_cc {
static void sh_node_tex_magic_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(1.0f);
b.add_output<decl::Color>(N_("Color")).no_muted_links();
b.add_output<decl::Float>(N_("Fac")).no_muted_links();
}
-static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_shader_buts_tex_magic(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "turbulence_depth", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
-static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node)
+static void node_shader_init_tex_magic(bNodeTree * /*ntree*/, bNode *node)
{
NodeTexMagic *tex = MEM_cnew<NodeTexMagic>(__func__);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
@@ -35,7 +35,7 @@ static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_tex_magic(GPUMaterial *mat,
bNode *node,
- bNodeExecData *UNUSED(execdata),
+ bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
@@ -70,7 +70,7 @@ class MagicFunction : public fn::MultiFunction {
return signature.build();
}
- void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
+ void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override
{
const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector");
const VArray<float> &scale = params.readonly_single_input<float>(1, "Scale");
@@ -161,7 +161,7 @@ class MagicFunction : public fn::MultiFunction {
static void sh_node_magic_tex_build_multi_function(NodeMultiFunctionBuilder &builder)
{
- bNode &node = builder.node();
+ const bNode &node = builder.node();
NodeTexMagic *tex = (NodeTexMagic *)node.storage;
builder.construct_and_set_matching_fn<MagicFunction>(tex->depth);
}