diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_wave.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_wave.cc | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc index d1768b4b500..bcb3091c1ce 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc @@ -21,7 +21,7 @@ #include "BLI_noise.hh" -namespace blender::nodes { +namespace blender::nodes::node_shader_tex_wave_cc { static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b) { @@ -41,8 +41,6 @@ static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")).no_muted_links(); }; -} // namespace blender::nodes - static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) { NodeTexWave *tex = (NodeTexWave *)MEM_callocN(sizeof(NodeTexWave), "NodeTexWave"); @@ -81,8 +79,6 @@ static int node_shader_gpu_tex_wave(GPUMaterial *mat, GPU_constant(&wave_profile)); } -namespace blender::nodes { - class WaveFunction : public fn::MultiFunction { private: int wave_type_; @@ -216,19 +212,21 @@ static void sh_node_wave_tex_build_multi_function( tex->wave_type, tex->bands_direction, tex->rings_direction, tex->wave_profile); } -} // namespace blender::nodes +} // namespace blender::nodes::node_shader_tex_wave_cc void register_node_type_sh_tex_wave() { + namespace file_ns = blender::nodes::node_shader_tex_wave_cc; + static bNodeType ntype; sh_fn_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0); - ntype.declare = blender::nodes::sh_node_tex_wave_declare; + ntype.declare = file_ns::sh_node_tex_wave_declare; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, node_shader_init_tex_wave); + node_type_init(&ntype, file_ns::node_shader_init_tex_wave); node_type_storage(&ntype, "NodeTexWave", node_free_standard_storage, node_copy_standard_storage); - node_type_gpu(&ntype, node_shader_gpu_tex_wave); - ntype.build_multi_function = blender::nodes::sh_node_wave_tex_build_multi_function; + node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_wave); + ntype.build_multi_function = file_ns::sh_node_wave_tex_build_multi_function; nodeRegisterType(&ntype); } |