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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_wave.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index ad24224dc7f..91dbc149f78 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -13,7 +13,7 @@ namespace blender::nodes::node_shader_tex_wave_cc {
static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
- b.add_input<decl::Vector>(N_("Vector")).implicit_field();
+ b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position);
b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f);
b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(0.0f);
b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(15.0f).default_value(2.0f);
@@ -28,7 +28,7 @@ static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b)
b.add_output<decl::Float>(N_("Fac")).no_muted_links();
}
-static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_shader_buts_tex_wave(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
int type = RNA_enum_get(ptr, "wave_type");
@@ -42,7 +42,7 @@ static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "wave_profile", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
}
-static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
+static void node_shader_init_tex_wave(bNodeTree * /*ntree*/, bNode *node)
{
NodeTexWave *tex = MEM_cnew<NodeTexWave>(__func__);
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
@@ -56,7 +56,7 @@ static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_tex_wave(GPUMaterial *mat,
bNode *node,
- bNodeExecData *UNUSED(execdata),
+ bNodeExecData * /*execdata*/,
GPUNodeStack *in,
GPUNodeStack *out)
{
@@ -113,7 +113,7 @@ class WaveFunction : public fn::MultiFunction {
return signature.build();
}
- void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override
+ void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override
{
const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector");
const VArray<float> &scale = params.readonly_single_input<float>(1, "Scale");
@@ -206,7 +206,7 @@ class WaveFunction : public fn::MultiFunction {
static void sh_node_wave_tex_build_multi_function(NodeMultiFunctionBuilder &builder)
{
- bNode &node = builder.node();
+ const bNode &node = builder.node();
NodeTexWave *tex = (NodeTexWave *)node.storage;
builder.construct_and_set_matching_fn<WaveFunction>(
tex->wave_type, tex->bands_direction, tex->rings_direction, tex->wave_profile);