diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_wave.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_wave.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc index ad24224dc7f..91dbc149f78 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc @@ -13,7 +13,7 @@ namespace blender::nodes::node_shader_tex_wave_cc { static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b) { b.is_function_node(); - b.add_input<decl::Vector>(N_("Vector")).implicit_field(); + b.add_input<decl::Vector>(N_("Vector")).implicit_field(implicit_field_inputs::position); b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f); b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(0.0f); b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(15.0f).default_value(2.0f); @@ -28,7 +28,7 @@ static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b) b.add_output<decl::Float>(N_("Fac")).no_muted_links(); } -static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_tex_wave(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "wave_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); int type = RNA_enum_get(ptr, "wave_type"); @@ -42,7 +42,7 @@ static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), Poi uiItemR(layout, ptr, "wave_profile", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_tex_wave(bNodeTree * /*ntree*/, bNode *node) { NodeTexWave *tex = MEM_cnew<NodeTexWave>(__func__); BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); @@ -56,7 +56,7 @@ static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_tex_wave(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -113,7 +113,7 @@ class WaveFunction : public fn::MultiFunction { return signature.build(); } - void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + void call(IndexMask mask, fn::MFParams params, fn::MFContext /*context*/) const override { const VArray<float3> &vector = params.readonly_single_input<float3>(0, "Vector"); const VArray<float> &scale = params.readonly_single_input<float>(1, "Scale"); @@ -206,7 +206,7 @@ class WaveFunction : public fn::MultiFunction { static void sh_node_wave_tex_build_multi_function(NodeMultiFunctionBuilder &builder) { - bNode &node = builder.node(); + const bNode &node = builder.node(); NodeTexWave *tex = (NodeTexWave *)node.storage; builder.construct_and_set_matching_fn<WaveFunction>( tex->wave_type, tex->bands_direction, tex->rings_direction, tex->wave_profile); |