diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc index 43ee9400551..7b4ff7fec5c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc @@ -58,13 +58,13 @@ static int gpu_shader_tex_white_noise(GPUMaterial *mat, return GPU_stack_link(mat, node, name, in, out); } -static void node_shader_update_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_update_tex_white_noise(bNodeTree *ntree, bNode *node) { bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector"); bNodeSocket *sockW = nodeFindSocket(node, SOCK_IN, "W"); - nodeSetSocketAvailability(sockVector, node->custom1 != 1); - nodeSetSocketAvailability(sockW, node->custom1 == 1 || node->custom1 == 4); + nodeSetSocketAvailability(ntree, sockVector, node->custom1 != 1); + nodeSetSocketAvailability(ntree, sockW, node->custom1 == 1 || node->custom1 == 4); } namespace blender::nodes { |