diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc index 43ee9400551..8f27c9f4518 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc @@ -39,7 +39,7 @@ static void node_shader_init_tex_white_noise(bNodeTree *UNUSED(ntree), bNode *no node->custom1 = 3; } -static const char *gpu_shader_get_name(const int dimensions) +static const char *node_shader_tex_white_noise_gpu_shader_get_name(const int dimensions) { BLI_assert(dimensions >= 1 && dimensions <= 4); return std::array{"node_white_noise_1d", @@ -54,7 +54,7 @@ static int gpu_shader_tex_white_noise(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - const char *name = gpu_shader_get_name(node->custom1); + const char *name = node_shader_tex_white_noise_gpu_shader_get_name(node->custom1); return GPU_stack_link(mat, node, name, in, out); } @@ -183,7 +183,8 @@ class WhiteNoiseFunction : public fn::MultiFunction { } }; -static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) +static void sh_node_white_noise_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { bNode &node = builder.node(); builder.construct_and_set_matching_fn<WhiteNoiseFunction>((int)node.custom1); @@ -201,7 +202,7 @@ void register_node_type_sh_tex_white_noise(void) node_type_init(&ntype, node_shader_init_tex_white_noise); node_type_gpu(&ntype, gpu_shader_tex_white_noise); node_type_update(&ntype, node_shader_update_tex_white_noise); - ntype.build_multi_function = blender::nodes::sh_node_noise_build_multi_function; + ntype.build_multi_function = blender::nodes::sh_node_white_noise_build_multi_function; nodeRegisterType(&ntype); } |