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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_uvmap.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvmap.c67
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.c b/source/blender/nodes/shader/nodes/node_shader_uvmap.c
new file mode 100644
index 00000000000..775b8ffbc06
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.c
@@ -0,0 +1,67 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+#include "DNA_customdata_types.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_uvmap_out[] = {
+ {SOCK_VECTOR, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ {-1, ""},
+};
+
+static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderUVMap *attr = MEM_callocN(sizeof(NodeShaderUVMap), "NodeShaderUVMap");
+ node->storage = attr;
+}
+
+static int node_shader_gpu_uvmap(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ NodeShaderUVMap *attr = node->storage;
+ GPUNodeLink *mtface = GPU_attribute(mat, CD_MTFACE, attr->uv_map);
+
+ GPU_stack_link(mat, node, "node_uvmap", in, out, mtface);
+
+ node_shader_gpu_bump_tex_coord(mat, node, &out[0].link);
+
+ return 1;
+}
+
+/* node type definition */
+void register_node_type_sh_uvmap(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_UVMAP, "UV Map", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, NULL, sh_node_uvmap_out);
+ node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
+ node_type_init(&ntype, node_shader_init_uvmap);
+ node_type_storage(
+ &ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage);
+ node_type_gpu(&ntype, node_shader_gpu_uvmap);
+
+ nodeRegisterType(&ntype);
+}