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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_value.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.c b/source/blender/nodes/shader/nodes/node_shader_value.c
index 8a6c3c87e0d..a3d1e5afec2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.c
+++ b/source/blender/nodes/shader/nodes/node_shader_value.c
@@ -33,7 +33,7 @@
#include "node_shader_util.h"
/* **************** VALUE ******************** */
-static bNodeSocketTemplate sh_node_value_out[]= {
+static bNodeSocketTemplate sh_node_value_out[] = {
/* XXX value nodes use the output sockets for buttons, so we need explicit limits here! */
{ SOCK_FLOAT, 0, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX},
{ -1, 0, "" }
@@ -54,7 +54,7 @@ static void node_shader_exec_value(void *UNUSED(data), bNode *node, bNodeStack *
bNodeSocket *sock= node->outputs.first;
float val= ((bNodeSocketValueFloat*)sock->default_value)->value;
- out[0]->vec[0]= val;
+ out[0]->vec[0] = val;
}
static int gpu_shader_value(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)