diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vectTransform.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vectTransform.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c index 8183b6c45cb..d0b16dd5886 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c @@ -28,10 +28,10 @@ /** \file blender/nodes/shader/nodes/node_shader_vectTransform.c * \ingroup shdnodes */ - + #include "../node_shader_util.h" -/* **************** Vector Transform ******************** */ +/* **************** Vector Transform ******************** */ static bNodeSocketTemplate sh_node_vect_transform_in[] = { { SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, { -1, 0, "" } @@ -45,10 +45,10 @@ static bNodeSocketTemplate sh_node_vect_transform_out[] = { static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *node) { NodeShaderVectTransform *vect = MEM_callocN(sizeof(NodeShaderVectTransform), "NodeShaderVectTransform"); - + /* Convert World into Object Space per default */ vect->convert_to = 1; - + node->storage = vect; } |