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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vectTransform.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectTransform.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
index 8183b6c45cb..d0b16dd5886 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c
@@ -28,10 +28,10 @@
/** \file blender/nodes/shader/nodes/node_shader_vectTransform.c
* \ingroup shdnodes
*/
-
+
#include "../node_shader_util.h"
-/* **************** Vector Transform ******************** */
+/* **************** Vector Transform ******************** */
static bNodeSocketTemplate sh_node_vect_transform_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{ -1, 0, "" }
@@ -45,10 +45,10 @@ static bNodeSocketTemplate sh_node_vect_transform_out[] = {
static void node_shader_init_vect_transform(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeShaderVectTransform *vect = MEM_callocN(sizeof(NodeShaderVectTransform), "NodeShaderVectTransform");
-
+
/* Convert World into Object Space per default */
vect->convert_to = 1;
-
+
node->storage = vect;
}