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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_displacement.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.c81
1 files changed, 49 insertions, 32 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
index 83e6b078be7..cbc012040b0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
@@ -22,53 +22,70 @@
/* **************** OUTPUT ******************** */
static bNodeSocketTemplate sh_node_vector_displacement_in[] = {
- { SOCK_RGBA, 1, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
- { SOCK_FLOAT, 1, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
- { SOCK_FLOAT, 1, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
- { -1, 0, "" },
+ {SOCK_RGBA,
+ 1,
+ N_("Vector"),
+ 0.00f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1000.0f,
+ PROP_NONE,
+ SOCK_HIDE_VALUE},
+ {SOCK_FLOAT, 1, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ {SOCK_FLOAT, 1, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ {-1, 0, ""},
};
static bNodeSocketTemplate sh_node_vector_displacement_out[] = {
- { SOCK_VECTOR, 0, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { -1, 0, "" },
+ {SOCK_VECTOR, 0, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ {-1, 0, ""},
};
static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->custom1 = SHD_SPACE_TANGENT; /* space */
+ node->custom1 = SHD_SPACE_TANGENT; /* space */
}
-static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+static int gpu_shader_vector_displacement(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
{
- if (node->custom1 == SHD_SPACE_TANGENT) {
- return GPU_stack_link(mat,
- node,
- "node_vector_displacement_tangent",
- in,
- out,
- GPU_attribute(CD_TANGENT, ""),
- GPU_builtin(GPU_VIEW_NORMAL),
- GPU_builtin(GPU_OBJECT_MATRIX),
- GPU_builtin(GPU_VIEW_MATRIX));
- }
- else if (node->custom1 == SHD_SPACE_OBJECT) {
- return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
- }
- else {
- return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
- }
+ if (node->custom1 == SHD_SPACE_TANGENT) {
+ return GPU_stack_link(mat,
+ node,
+ "node_vector_displacement_tangent",
+ in,
+ out,
+ GPU_attribute(CD_TANGENT, ""),
+ GPU_builtin(GPU_VIEW_NORMAL),
+ GPU_builtin(GPU_OBJECT_MATRIX),
+ GPU_builtin(GPU_VIEW_MATRIX));
+ }
+ else if (node->custom1 == SHD_SPACE_OBJECT) {
+ return GPU_stack_link(
+ mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
+ else {
+ return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
+ }
}
/* node type definition */
void register_node_type_sh_vector_displacement(void)
{
- static bNodeType ntype;
+ static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
- node_type_socket_templates(&ntype, sh_node_vector_displacement_in, sh_node_vector_displacement_out);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_init(&ntype, node_shader_init_vector_displacement);
- node_type_gpu(&ntype, gpu_shader_vector_displacement);
+ sh_node_type_base(
+ &ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
+ node_type_socket_templates(
+ &ntype, sh_node_vector_displacement_in, sh_node_vector_displacement_out);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_init(&ntype, node_shader_init_vector_displacement);
+ node_type_gpu(&ntype, gpu_shader_vector_displacement);
- nodeRegisterType(&ntype);
+ nodeRegisterType(&ntype);
}